/
model_waypoint_orbital.go
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/
model_waypoint_orbital.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdk
import (
"encoding/json"
)
// checks if the WaypointOrbital type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &WaypointOrbital{}
// WaypointOrbital An orbital is another waypoint that orbits a parent waypoint.
type WaypointOrbital struct {
Symbol string `json:"symbol"`
}
// NewWaypointOrbital instantiates a new WaypointOrbital object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewWaypointOrbital(symbol string) *WaypointOrbital {
this := WaypointOrbital{}
this.Symbol = symbol
return &this
}
// NewWaypointOrbitalWithDefaults instantiates a new WaypointOrbital object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewWaypointOrbitalWithDefaults() *WaypointOrbital {
this := WaypointOrbital{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *WaypointOrbital) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *WaypointOrbital) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *WaypointOrbital) SetSymbol(v string) {
o.Symbol = v
}
func (o WaypointOrbital) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o WaypointOrbital) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
return toSerialize, nil
}
type NullableWaypointOrbital struct {
value *WaypointOrbital
isSet bool
}
func (v NullableWaypointOrbital) Get() *WaypointOrbital {
return v.value
}
func (v *NullableWaypointOrbital) Set(val *WaypointOrbital) {
v.value = val
v.isSet = true
}
func (v NullableWaypointOrbital) IsSet() bool {
return v.isSet
}
func (v *NullableWaypointOrbital) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableWaypointOrbital(val *WaypointOrbital) *NullableWaypointOrbital {
return &NullableWaypointOrbital{value: val, isSet: true}
}
func (v NullableWaypointOrbital) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableWaypointOrbital) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}