Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request: cylinder-to-polygon collision method #14

Open
Hezkore opened this issue Sep 11, 2019 · 3 comments
Open

Request: cylinder-to-polygon collision method #14

Hezkore opened this issue Sep 11, 2019 · 3 comments

Comments

@Hezkore
Copy link

Hezkore commented Sep 11, 2019

We currently only have ellipsoid to sphere/polygon/box collision methods.
It would be great to have a cylinder to sphere/polygon/box collision method.

@markcwm
Copy link
Owner

markcwm commented Sep 13, 2019

Hello, what do you have in mind it being used for? Bullets? Vehicle wheels?

@Hezkore
Copy link
Author

Hezkore commented Sep 13, 2019

Mostly for the player.
I don't like the way the player slides around with the current ellipsoid collision.
I want straight sharp edges to collide with, and then manually test for ground and ceiling height using PickLine.

nncg4g9t6e201

@markcwm
Copy link
Owner

markcwm commented Sep 14, 2019

Ah I see, yes that would be good, I'll not make any promises as it's probably hard but I'll put it on my roadmap list.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants