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I found minib3d is waaay easier to debug under bmx, however it lags like balls especially when you make a large map tmesh with collisions for some reason. (More you scale it up, performance gets worse.
Under OpenB3D it's fine and CPU usage never spikes.
I make comparsion table:
https://blitz3dfasm.github.io/FASM_B3D_SDK_HELP/Full_Comparsion.htm
Does it make sense to compare OpenB3D and MiniB3D?
Or is MiniB3D just an old cropped version of OpenB3D?
OpenB3D is have Releases?
Also, I did not find MiniB3D.dll assemblies in the network. There are only sources on github.
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