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BitmapScale.cpp
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BitmapScale.cpp
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// BitmapScale.cpp: implementation of the CBitmapScale class.
//
//////////////////////////////////////////////////////////////////////
#include <windows.h>
#include "BitmapScale.h"
#include <crtdbg.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBitmapScale::CBitmapScale()
{
}
CBitmapScale::~CBitmapScale()
{
}
HBITMAP CBitmapScale::ScaleBitmapInt(HBITMAP hBmp, WORD wNewWidth, WORD wNewHeight)
{
BITMAP bmp;
::GetObject(hBmp, sizeof(BITMAP), &bmp);
// check for valid size
if((bmp.bmWidth > wNewWidth && bmp.bmHeight < wNewHeight) ||
bmp.bmWidth < wNewWidth && bmp.bmHeight > wNewHeight)
return NULL;
HDC hDC = ::GetDC(NULL);
BITMAPINFO *pbi = PrepareRGBBitmapInfo((WORD)bmp.bmWidth, (WORD)bmp.bmHeight);
BYTE *pData = new BYTE[pbi->bmiHeader.biSizeImage];
::GetDIBits(hDC, hBmp, 0, bmp.bmHeight, pData, pbi, DIB_RGB_COLORS);
delete pbi;
pbi = PrepareRGBBitmapInfo(wNewWidth, wNewHeight);
BYTE *pData2 = new BYTE[pbi->bmiHeader.biSizeImage];
if (bmp.bmWidth >= wNewWidth && bmp.bmHeight >= wNewHeight)
{
ShrinkDataInt(pData,
(WORD)bmp.bmWidth,
(WORD)bmp.bmHeight,
pData2,
wNewWidth,
wNewHeight);
}
else
{
EnlargeDataInt(pData, 0, 0,
(WORD)bmp.bmWidth,
(WORD)bmp.bmHeight,
pData2,
wNewWidth,
wNewHeight);
}
delete pData;
HBITMAP hResBmp = ::CreateCompatibleBitmap(hDC, wNewWidth, wNewHeight);
::SetDIBits( hDC,
hResBmp,
0,
wNewHeight,
pData2,
pbi,
DIB_RGB_COLORS );
::ReleaseDC(NULL, hDC);
delete pbi;
delete pData2;
return hResBmp;
}
BITMAPINFO* CBitmapScale::PrepareRGBBitmapInfo(WORD wWidth, WORD wHeight)
{
BITMAPINFO *pRes = new BITMAPINFO;
::ZeroMemory(pRes, sizeof(BITMAPINFO));
pRes->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pRes->bmiHeader.biWidth = wWidth;
pRes->bmiHeader.biHeight = wHeight;
pRes->bmiHeader.biPlanes = 1;
pRes->bmiHeader.biBitCount = 24;
pRes->bmiHeader.biSizeImage = ((3 * wWidth + 3) & ~3) * wHeight;
return pRes;
}
int* CBitmapScale::CreateCoeffInt(int nLen, int nNewLen, BOOL bShrink)
{
int nSum = 0, nSum2;
int *pRes = new int[2 * nLen];
int *pCoeff = pRes;
int nNorm = (bShrink) ? (nNewLen << 12) / nLen : 0x1000;
int nDenom = (bShrink)? nLen : nNewLen;
::ZeroMemory(pRes, 2 * nLen * sizeof(int));
for(int i = 0; i < nLen; i++, pCoeff += 2)
{
nSum2 = nSum + nNewLen;
if(nSum2 > nLen)
{
*pCoeff = ((nLen - nSum) << 12) / nDenom;
pCoeff[1] = ((nSum2 - nLen) << 12) / nDenom;
nSum2 -= nLen;
}
else
{
*pCoeff = nNorm;
if(nSum2 == nLen)
{
pCoeff[1] = -1;
nSum2 = 0;
}
}
nSum = nSum2;
}
return pRes;
}
void CBitmapScale::ShrinkDataInt( BYTE *pInBuff,
WORD wWidth,
WORD wHeight,
BYTE *pOutBuff,
WORD wNewWidth,
WORD wNewHeight )
{
BYTE *pLine = pInBuff, *pPix;
BYTE *pOutLine = pOutBuff;
DWORD dwInLn = (3 * wWidth + 3) & ~3;
DWORD dwOutLn = (3 * wNewWidth + 3) & ~3;
int x, y, i, ii;
BOOL bCrossRow, bCrossCol;
int *pRowCoeff = CreateCoeffInt(wWidth, wNewWidth, TRUE);
int *pColCoeff = CreateCoeffInt(wHeight, wNewHeight, TRUE);
int *pXCoeff, *pYCoeff = pColCoeff;
DWORD dwBuffLn = 3 * wNewWidth * sizeof(DWORD);
DWORD *pdwBuff = new DWORD[6 * wNewWidth];
DWORD *pdwCurrLn = pdwBuff, *pdwCurrPix, *pdwNextLn = pdwBuff + 3 * wNewWidth;
DWORD dwTmp, *pdwNextPix;
::ZeroMemory(pdwBuff, 2 * dwBuffLn);
y = 0;
while(y < wNewHeight)
{
pPix = pLine;
pLine += dwInLn;
pdwCurrPix = pdwCurrLn;
pdwNextPix = pdwNextLn;
x = 0;
pXCoeff = pRowCoeff;
bCrossRow = pYCoeff[1] > 0;
while(x < wNewWidth)
{
dwTmp = *pXCoeff * *pYCoeff;
for(i = 0; i < 3; i++)
pdwCurrPix[i] += dwTmp * pPix[i];
bCrossCol = pXCoeff[1] > 0;
if(bCrossCol)
{
dwTmp = pXCoeff[1] * *pYCoeff;
for(i = 0, ii = 3; i < 3; i++, ii++)
pdwCurrPix[ii] += dwTmp * pPix[i];
}
if(bCrossRow)
{
dwTmp = *pXCoeff * pYCoeff[1];
for(i = 0; i < 3; i++)
pdwNextPix[i] += dwTmp * pPix[i];
if(bCrossCol)
{
dwTmp = pXCoeff[1] * pYCoeff[1];
for(i = 0, ii = 3; i < 3; i++, ii++)
pdwNextPix[ii] += dwTmp * pPix[i];
}
}
if(pXCoeff[1])
{
x++;
pdwCurrPix += 3;
pdwNextPix += 3;
}
pXCoeff += 2;
pPix += 3;
} // while
if(pYCoeff[1])
{
// set result line
pdwCurrPix = pdwCurrLn;
pPix = pOutLine;
for(i = 3 * wNewWidth; i > 0; i--, pdwCurrPix++, pPix++)
*pPix = ((LPBYTE)pdwCurrPix)[3];
// prepare line buffers
pdwCurrPix = pdwNextLn;
pdwNextLn = pdwCurrLn;
pdwCurrLn = pdwCurrPix;
::ZeroMemory(pdwNextLn, dwBuffLn);
y++;
pOutLine += dwOutLn;
}
pYCoeff += 2;
} // while
delete [] pRowCoeff;
delete [] pColCoeff;
delete [] pdwBuff;
}
///////////////////////////////////////////////////////////
void CBitmapScale::EnlargeDataInt( BYTE *pInBuff,
WORD wLeft,
WORD wTop,
WORD wWidth,
WORD wHeight,
BYTE *pOutBuff,
WORD wNewWidth,
WORD wNewHeight )
{
// pLine, pPix point at the beggining of the bitmap buffer
BYTE *pLine = pInBuff,
*pPix = pLine,
*pPixOld,
*pUpPix,
*pUpPixOld;
// pOutLine points at the beginning of pOutBuff, pOutPix is declared as BYTE*
BYTE *pOutLine = pOutBuff, *pOutPix;
// dwLineIn is the size in bytes of the image, but reduced to the lowest
// multiple of 4. Same with dwOutLn.
DWORD dwInLn = (3 * wWidth + 3) & ~3;
DWORD dwOutLn = (3 * wNewWidth + 3) & ~3;
int x, y, i;
BOOL bCrossRow, bCrossCol;
int *pRowCoeff = CreateCoeffInt( wNewWidth,
wWidth,
FALSE);
int *pColCoeff = CreateCoeffInt( wNewHeight,
wHeight,
FALSE);
int *pXCoeff, *pYCoeff = pColCoeff;
DWORD dwTmp, dwPtTmp[3];
y = 0;
while (y < wHeight)
{
bCrossRow = pYCoeff[1] > 0;
x = wLeft;
pXCoeff = pRowCoeff;
pOutPix = pOutLine;
pOutLine += dwOutLn;
pUpPix = pLine;
if (pYCoeff[1])
{
y++;
pLine += dwInLn;
pPix = pLine;
}
while(x < wWidth)
{
bCrossCol = pXCoeff[1] > 0;
pUpPixOld = pUpPix;
pPixOld = pPix;
if(pXCoeff[1])
{
x++;
pUpPix += 3;
pPix += 3;
}
dwTmp = *pXCoeff * *pYCoeff;
for(i = 0; i < 3; i++)
dwPtTmp[i] = dwTmp * pUpPixOld[i];
if(bCrossCol)
{
dwTmp = pXCoeff[1] * *pYCoeff;
for(i = 0; i < 3; i++)
dwPtTmp[i] += dwTmp * pUpPix[i];
}
if(bCrossRow)
{
dwTmp = *pXCoeff * pYCoeff[1];
for(i = 0; i < 3; i++)
dwPtTmp[i] += dwTmp * pPixOld[i];
if(bCrossCol)
{
dwTmp = pXCoeff[1] * pYCoeff[1];
for(i = 0; i < 3; i++)
dwPtTmp[i] += dwTmp * pPix[i];
}
}
for(i = 0; i < 3; i++, pOutPix++)
*pOutPix = ((LPBYTE)(dwPtTmp + i))[3];
pXCoeff += 2;
} // while
pYCoeff += 2;
} // while (outer)
delete [] pRowCoeff;
delete [] pColCoeff;
}
bool CBitmapScale::CropBitmap2(BYTE *pRGB24, BYTE* pRGB24Dest, int nWidth, int nHeight, const RECT & rcCropRect)
{
int dstHeight = rcCropRect.bottom - rcCropRect.top;
int dstWidth = rcCropRect.right - rcCropRect.left;
int nBitsPerPixel = 24;
int nBytesPerPixel = nBitsPerPixel/8;
int srcWidthBytes = nWidth*nBytesPerPixel;
int y;
for (y = rcCropRect.top; y < rcCropRect.bottom; y++)
{
BYTE * pSrcLine = &pRGB24[y * srcWidthBytes];
BYTE * pDstLine = &pRGB24Dest[(y-rcCropRect.top) * srcWidthBytes];
memcpy (pDstLine, pSrcLine + (rcCropRect.left*nBytesPerPixel), (rcCropRect.right-rcCropRect.left)*nBytesPerPixel);
}
return true;
}
bool CBitmapScale::CropBitmap(BYTE *pRGB24, BYTE* pRGB24Dest, int nWidth, int nHeight, const RECT & rcCropRect)
{
// With rgb24, each pixel is 3 bytes
// Get the length of each source horizontal line in bytes
int nSrcLineLength = nWidth * 3;
// get the length of the target horizontal lines in bytes
int nDstLineLength = (rcCropRect.right - rcCropRect.left) * 3;
// get the offset at which we start in the source buffer
long nDstLineStartInSrc = (nSrcLineLength * rcCropRect.top) + (rcCropRect.left * 3);
// point pSrcLinePtr at the location we are to start copying from
BYTE* pSrcLinePtr = &pRGB24[nDstLineStartInSrc];
// point pDstLinePtr to the beginning of the target buffer
BYTE* pDstLinePtr = pRGB24Dest;
// get the end of the destination buffer
long nDstHeight = rcCropRect.bottom - rcCropRect.top;
BYTE* pEndPtr = pDstLinePtr + (nDstLineLength * nDstHeight);
int nLineCount = 0;
// check that pDstLinePtr is less than pEndPtr
while (pDstLinePtr < pEndPtr)
{
// copy a single line into the pDstLinPtr from the source
memcpy(pDstLinePtr, &pSrcLinePtr[nDstLineStartInSrc], nDstLineLength);
// increment pDstLinePtr by the byte value of a single dst line
pDstLinePtr+= nDstLineLength;
// we move pSrcLinePtr by the length of the entire source line. Remember
// that pSrcLinePtr is not pointing at the start of the line, so when we
// move it by this value, it is pointing again at the same location, but
// on the next line
pSrcLinePtr+= nSrcLineLength;
_ASSERT(pDstLinePtr <= pEndPtr);
// if (nLineCount == 240)
// break;
nLineCount++;
}
return true;
}