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README-planeted.md

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planeted -f -s <scenario.scn> -a <artefact.arf> The easiest way of launching the editor with proper parameters is by creating a shell (.bat/.sh) script like in examples. Tool is clumsy and full of errors but it gets the job done, remember about backups and frequent saves. Copy models.bin as pemodels.bin If got a message: No tile lods found for this planet create a empty file tile00.lod under pointed directory.

Q : Exit ESC + Shift : Exit Hold CTRL for multiple selection

F1 : first person view F2 : zenith view F4 : free camera view F5 : tile edit mode I : previous tile O : next tile P : current tile L : rotate tile clockwise K : rotate tile anti-clockwise U : tile up (1m) D : tile down (1m) Shift + U : tile up (10m) Shift + D : tile down (10m)

F6 : domain edit mode - ( + Ctrl : hide domains ) Shift + F6 : hide domain D : drop new domain (at cursor pos) V : insert vertex (at cursor pos, after highlighted vertex) X : delete vertex ( Shift : domain ) I : previous vertex ( Shift : domain ) O : next vertex ( Shift : domain ) Y : vertex up ( Shift : domain ) B : vertex down ( Shift : domain ) H : vertex right ( Shift : domain ) G : vertex left ( Shift : domain ) Alt + vertex drag: will move individual vertex rather than box F : 2d/3d domains

F7 : obstacle edit mode - ( + Ctrl : hide obstacles ) Shift + F7 : hide obstacle D : drop new obstacle (at cursor pos) V : insert vertex (at cursor pos, after highlighted vertex) X : delete vertex ( Shift : obstacle ) I : previous vertex ( Shift : obstacle ) O : next vertex ( Shift : obstacle ) Y : vertex up ( Shift : obstacle ) B : vertex down ( Shift : obstacle ) H : vertex right ( Shift : obstacle ) G : vertex left ( Shift : obstacle ) K : raise 1m ( Shift : 10m ) L : lower 1m ( Shift : 10m ) F : 2d/3d obstacles P : Display vertical polygons ( + shift hide | + ctrl recompute ) W,E,N : Define obstacle as water, low or normal obstacle W,E,N + shift : Show all obstacles of that type

F8 : portal edit mode - ( + Ctrl : hide portals ) Shift + F6 : hide portal D : drop new portal (at cursor pos) Shift + X : delete portal I : previous vertex ( Shift : portal ) O : next vertex ( Shift : portal ) Y : vertex up ( Shift : portal ) B : vertex down ( Shift : portal ) H : vertex right ( Shift : portal ) G : vertex left ( Shift : portal ) F : 2d/3d portals P : Auto create portals

F9 : warnings on/off

1 : construction edit - ( + Ctrl : hide ) L : rotate clockwise K : rotate anti-clockwise C : race

2 : machine edit - ( + Ctrl : hide ) C : race

3 : artefact edit - ( + Ctrl : hide ) L : rotate clockwise K : rotate anti-clockwise J ( + shift ): increase height 1m ( 10m ) N ( + shift ): decrease height 1m ( 10m )

4 : camera edit - ( + ctrl : hide ) D : mark camera position for this race C: show next race's camera position

F11 : create planet map Ctrl + S : save HOME : Enable profiling END : Disable profiling