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Scene.js
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Scene.js
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//Muutujad, mingit hetk tuleb üle vaadata
var renderer, scene, camera;
var raycasterCam = new THREE.Raycaster();
var raycaster = new THREE.Raycaster();
var center = new THREE.Vector2();
var intersects;
var lightPosition;
var light;
var lightTrajectory;
var plight;
var viewerPosition = new THREE.Vector3(0.0, 0.0, 45.0);
var clock = new THREE.Clock();
var keyboard = new THREEx.KeyboardState();
var wallPos = 50; // seina kaugus 0punktist
var atWall = false;
var quadSideLength = 40; // portaali quadi küljepikkus
var speed = 1;
var hangar;
// raycasteri jaoks
var rays = [
new THREE.Vector3(0, 0, 1),
new THREE.Vector3(1, 0, 1),
new THREE.Vector3(1, 0, 0),
new THREE.Vector3(1, 0, -1),
new THREE.Vector3(0, 0, -1),
new THREE.Vector3(-1, 0, -1),
new THREE.Vector3(-1, 0, 0),
new THREE.Vector3(-1, 0, 1)
];
var liikumisVektor = new THREE.Vector3();
var portal1, portal2;
var teleportTime = 0;
function onLoad() {
var canvasContainer = document.getElementById('myCanvasContainer');
var width = 800;
var height = 500;
renderer = new THREE.WebGLRenderer({stencil: true});
renderer.setSize(width, height);
canvasContainer.appendChild(renderer.domElement);
renderer.autoClear = false;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(80, width / height, 1, 1000);
camera.position.set(viewerPosition.x, viewerPosition.y, viewerPosition.z);
camera.up = new THREE.Vector3(0, 0, -1);
camera.lookAt(new THREE.Vector3(0,0,0));
//Valguse liikumine
lightTrajectory = new THREE.CatmullRomCurve3([
new THREE.Vector3(-20, 8, 8 ),
new THREE.Vector3(-13, 23, -8 ),
new THREE.Vector3( 12, 20, -20 ),
new THREE.Vector3( 8, 13, 20 ),
]);
lightTrajectory.closed = true;
light = new THREE.Vector3();
plight = new THREE.PointLight( 0xffffff, 1, 1000 );
plight.position.set(10, 1, 15);
scene.add(plight);
//Objektide loomine ja stseenidesse paigutamine
hangar = addHangar(scene);
createObjects(scene);
portal1 = new Portal(-wallPos+0.02,-5,0.02, Math.PI/2, "portal1");
portal2 = portal1.createBoundPortal( wallPos- 0.02, -5,0.02,-Math.PI/2, "portal2");
//textures
var loader = new THREE.TextureLoader();
loader.setCrossOrigin('Anonymous'); //This is needed because we are fetching files from another "server".
//Local files do not work unless you have a web server running.
loader.setPath('http://cglearn.codelight.eu/files/course/7/textures/');
loader.load('wallTexture.jpg', function(tex){onTextureLoaded(tex,"wall")});
loader.load('wallTexture2.jpg', function(tex){onTextureLoaded(tex,"wall2")});
}
function toRad(degree) {
return Math.PI * 2 * degree / 360;
}
function checkCameraPosition() {
if (camera.position.x >= wallPos)
camera.position.x -= 0.2;
else if (camera.position.x <= -wallPos)
camera.position.x += 0.2;
if (camera.position.z >= wallPos)
camera.position.z -= 0.2;
else if (camera.position.z <= -wallPos)
camera.position.z += 0.2;
}
function parseControls(dt) {
if(keyboard.pressed("left")){
camera.rotation.y += toRad(120 * speed/4 * dt % 360);
}
if(keyboard.pressed("right")){
camera.rotation.y -= toRad(120 * speed/3 * dt % 360);
}
if(keyboard.pressed("up")) {
portal1.scaleUp();
}
if(keyboard.pressed("down")) {
portal1.scaleDown();
}
var oldPos = new THREE.Vector3().copy(camera.position);
var camPosCheck = camera.position.x < wallPos && camera.position.x > -wallPos && camera.position.z < wallPos && camera.position.z > -wallPos;
if(keyboard.pressed("w")){ // W edasi
if(camPosCheck){
camera.translateZ(-10 * speed * dt % 360);
liikumisVektor.subVectors(camera.position, oldPos).normalize();
}
checkCameraPosition();
}
if(keyboard.pressed("s")){ // S tagasi
if(camPosCheck){
camera.translateZ(10 * speed * dt % 360);
liikumisVektor.subVectors(camera.position, oldPos).normalize()
}
checkCameraPosition();
}
if(keyboard.pressed("a")){ // A liigutab vasakule
if(camPosCheck){
camera.translateX(-10 * speed * dt % 360);
liikumisVektor.subVectors(camera.position, oldPos).normalize()
}
checkCameraPosition();
}
if(keyboard.pressed("d")){ // D liigutab paremale
if(camPosCheck){
camera.translateX(10 * speed * dt % 360);
liikumisVektor.subVectors(camera.position, oldPos).normalize()
}
checkCameraPosition();
}
if(keyboard.pressed("q")){ // Q liigutab y +
if (camera.position.y > -wallPos) {
camera.position.y -= 10 * speed * dt % 360;
liikumisVektor.set(0,1,0);
}
}
if(keyboard.pressed("e")){ // E liigutab y -
if (camera.position.y < wallPos) {
camera.position.y += 10 * speed * dt % 360;
liikumisVektor.set(0,-1,0);
}
}
if(keyboard.pressed("shift")) {
if (speed < 4)
speed += 0.2;
}
if(keyboard.pressed("z")){ // z tekitab P1
portal1.place();
}
if(keyboard.pressed("x")){ // x tekitab P2
portal2.place();
}
}