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Get the correct startTime from TimelineMobSlot #44
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it should be the origin property
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Thanks for replying! Per screenshot, column "Auxiliary TC1" contains timecodes for each row. Any further assist would be appreciated. |
Oh thats what your looking for! Thanks for the aaf file, and the photo, it really helps! Its a little tricky. Its something that needs to be calculated by starting at on the MasterMob and walking down the reference chain until hit the mob at the bottom of the chain. This SourceMob normally has a tape descriptor on in (it's name also happens to be the tape name). This mob has the timecode tracks on it we're looking for. You need to calculate a offset using the start_time of each component in the reference chain and add this to value of the timecode in theses tracks. Its not fun stuff to think about :p. Not heavily tested, and assumes 25fps, but the following should work on your sample.
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Wow, this is great. |
Hi
I've added Auxiliary Timecode on my aaf file via Avid.
How can i access the Auxiliary Timecode via code?
Thanks!
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