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Parser fails on v4.0.0 instantly due to interface conversion error around bindPlayerWeaponsS2 #480
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Hi, I tried both demos without issue - are you sure it's the correct demo? |
Yeah, just retested with the same demo. It was the ancient m1 demo and I am still getting this error. Here is the stacktrace. Thanks!
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I have the same experience as @akiver - not seeing this issue on noesis.gg. |
Running this on WSL on Windows 11. On WSL im running Ubuntu 22.04 |
@maddenbjames would you be able to create a zip with the full code code including go.mod & go.sum that you are using? |
Yeah, here is the attached file. Its too big to upload here so here is the download |
Hmm - I run the exact same code on my macbook and it seems to work. Maybe a weird issue related to WSL Ubuntu? |
I figured it out, sorry for the trouble. Turns out that I had an outdated gopls version via VS Code and it was messing with a lot of go related stuff. Seems to be working as expected. |
Parser failed on multiple demos from yesterday with the new v4.0.0 version with this error
interface conversion: interface {} is *sendtables2.fieldState, not uint64
Seems to always be around the bindPlayerWeaponsS2.func3
Download this demo and use the first map on ancient
https://www.hltv.org/matches/2368317/rocket-vs-boss-esl-challenger-league-season-46-north-america
Run any function that seems to interact with players and it will fail.
Code:
I expect it to go through the demo and parse it like normal, but for some reason when updating to the most recent version of the parser, everything seems to be breaking.
v4.0.0
I initially thought that it could be a backwards compatibility issue, however it seems that this recent demo also has the same issue. Thanks!
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