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lemmingsGraphics.py
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lemmingsGraphics.py
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import pygame
import imageio
pygame.init()
pygame.mixer.init()
lemmingLeft = pygame.transform.rotozoom(pygame.image.load("resources/lemmingLeft.png"),0,0.5)
lemmingRight = pygame.transform.rotozoom(pygame.image.load("resources/lemmingRight.png"),0,0.5)
brick = pygame.transform.rotozoom(pygame.image.load("resources/brick.png"),0,0.5)
target = pygame.transform.rotozoom(pygame.image.load("resources/target.png"),0,0.5)
elementSize=25
def displayLemmingsAnimationPyGame(lemmingsMaps,obstaclesMap,targetsMap,gifName=None):
height,width=obstaclesMap.shape
screen=pygame.display.set_mode((width*elementSize, height*elementSize+int(elementSize*0.45)))
frames=[]
for iFrame in range(len(lemmingsMaps)):
screen.fill((255,255,255))
for i in reversed(range(height)):
for j in range(width):
if lemmingsMaps[iFrame,i,j,0]>0:
lemmingLeft.set_alpha(100*lemmingsMaps[iFrame,i,j,0])
screen.blit(lemmingLeft,(j*elementSize,i*elementSize))
if lemmingsMaps[iFrame,i,j,1]>0:
lemmingRight.set_alpha(255*lemmingsMaps[iFrame,i,j,1])
screen.blit(lemmingRight,(j*elementSize,i*elementSize))
if obstaclesMap[i,j]>0:
brick.set_alpha(255*obstaclesMap[i,j])
screen.blit(brick,(j*elementSize,i*elementSize))
if targetsMap[i,j]>0:
target.set_alpha(255*targetsMap[i,j])
screen.blit(target,(j*elementSize,i*elementSize))
pygame.display.flip()
pygame.event.get()# needed to display
if not gifName is None:
frames.append(pygame.surfarray.array3d(screen).transpose([1,0,2]))
pygame.time.wait(200)
pygame.quit()
if not gifName is None:
imageio.mimsave(gifName, frames,duration= 0.2)