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lemmingsSAT.py
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lemmingsSAT.py
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from __future__ import print_function
import sys
from ortools.constraint_solver import pywrapcp
from lemmings import *
import time
def checkSolution(obstaclesMap,targetsMap,lemmingsMaps,auxVars):
nbFrames=lemmingsMaps.shape[0]
height=lemmingsMaps.shape[1]
width=lemmingsMaps.shape[2]
for iFrame in range(1,nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
s=d*2-1
assert(np.all(auxVars[0,iFrame,:,:,d] == np.roll(lemmingsMaps[iFrame-1,:,:,d],1,axis=0)*(1-obstaclesMap)))
assert(np.all(auxVars[1,iFrame,:,:,d] == np.roll(lemmingsMaps[iFrame-1,:,:,d],s,axis=1)*(1-obstaclesMap)*np.roll(np.roll(obstaclesMap,s,axis=1),-1,axis=0)))
assert(np.all(auxVars[2,iFrame,:,:,d] == lemmingsMaps[iFrame-1,:,:,1-d]*(np.roll(obstaclesMap,s,axis=1))*np.roll(obstaclesMap,-1,axis=0)))
assert(np.all(lemmingsMaps[iFrame,:,:,d]==auxVars[0,iFrame,:,:,d]+auxVars[1,iFrame,:,:,d]+auxVars[2,iFrame,:,:,d] ))
def solveGame(game) :
height,width=game.targetsMap.shape
lemmingsMaps=np.zeros((game.nbFrames,height,width,2))
solver = pywrapcp.Solver("lemmings")
allVars=[]
obstaclesMap ={}
for i in range(height):
for j in range(width):
obstaclesMap[i, j] = solver.BoolVar( 'obstaclesMap[%i,%i]' % (i, j))
allVars.append(obstaclesMap[i, j])
lemmingsMaps = {}
for iFrame in range(game.nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
lemmingsMaps[iFrame,i, j,d] = solver.BoolVar( 'lemmingsMaps[%i,%i,%i,%i]' % (iFrame,i, j,d))
allVars.append(lemmingsMaps[iFrame,i, j,d])
auxVars ={}
for iAux in range(3):
for iFrame in range(game.nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
auxVars[iAux,iFrame,i,j,d]= solver.BoolVar( 'auxVars[%i,%i,%i,%i,%i]' % (iAux,iFrame,i, j,d))
allVars.append(auxVars[iAux,iFrame,i,j,d])
iFrame=0
for iAux in range(3):
for i in range(height):
for j in range(width):
for d in range(2):
solver.Add(auxVars[iAux,iFrame,i,j,d] == 0 ) #otherwise get many solutions
for i in range(height):
for j in range(width):
for d in range(2):
solver.Add(lemmingsMaps[iFrame,i,j,d] == int(game.lemmingsMapsInit[i,j,d] ) )
for i in range(height):
for j in range(width):
solver.Add(obstaclesMap[i,j] > int(game.obstaclesMap[i,j])-1)
for iFrame in range(1,game.nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
s=d*2-1
solver.Add(auxVars[0,iFrame,i,j,d] == lemmingsMaps[iFrame-1,(i-1)%height,j,d] * (1-obstaclesMap[i,j]) )
solver.Add(auxVars[1,iFrame,i,j,d] == lemmingsMaps[iFrame-1,i,(j-s)%width,d] *(1-obstaclesMap[i,j])* obstaclesMap[(i+1)%height,(j-s)%width] )
solver.Add(auxVars[2,iFrame,i,j,d] == lemmingsMaps[iFrame-1,i,j,1-d] * obstaclesMap[i,(j-s)%width]*obstaclesMap[(i+1)%height,j] )
solver.Add(lemmingsMaps[iFrame,i,j,d] == auxVars[0,iFrame,i,j,d]+auxVars[1,iFrame,i,j,d]+auxVars[2,iFrame,i,j,d])
solver.Add(solver.Sum([lemmingsMaps[game.nbFrames-1,i,j,d]*game.targetsMap[i,j] for i in range(height) for j in range(width) for d in range(2)] )==game.nbLemmings)
solver.Add(solver.Sum([obstaclesMap[i,j] for i in range(height) for j in range(width)] )<game.nbMaxBlocks+np.sum(game.obstaclesMap)+1)
db = solver.Phase(allVars, solver.CHOOSE_FIRST_UNBOUND, solver.ASSIGN_MIN_VALUE)
solver.Solve(db)
count = 0
solutions=[]
timestart=time.time()
solutions=[]
while solver.NextSolution():
count += 1
print("Solution" , count, '\n')
lemmingsMapsNp=np.zeros((game.nbFrames,height,width,2))
obstaclesMapNp=np.zeros((height,width))
auxVarsNp=np.zeros((3,game.nbFrames,height,width,2))
for iFrame in range(game.nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
lemmingsMapsNp[iFrame,i, j,d]=lemmingsMaps[iFrame,i, j,d].Value()
for i in range(height):
for j in range(width):
obstaclesMapNp[i, j]=obstaclesMap[i, j].Value()
for iAux in range(3):
for iFrame in range(game.nbFrames):
for i in range(height):
for j in range(width):
for d in range(2):
auxVarsNp[iAux,iFrame,i, j,d]=auxVars[iAux,iFrame,i, j,d].Value()
checkSolution(obstaclesMapNp,game.targetsMap,lemmingsMapsNp,auxVarsNp)
np.sum(np.sum(lemmingsMapsNp[-1],axis=2)*game.targetsMap)
print (hash(lemmingsMapsNp.tostring()))
print (hash(auxVarsNp.tostring()))
print (hash(obstaclesMapNp.tostring()))
solutions.append( {'obstaclesMap':obstaclesMapNp,'lemmingsMap':lemmingsMapsNp,'auxVars':auxVarsNp})
print ('finding %d solutions took %d seconds'%(len(solutions),time.time()-timestart))
print ('finding all solutions took %d seconds'%(time.time()-timestart))
return solutions
if __name__ == "__main__":
#game=randomGame(height=10, width=10,seed=15,nbMaxBlocks=4,startLeftCorner=True)
game=readGameFile('level.txt')
solutions=solveGame(game)
count=0
for solution in solutions:
count+=1
gifName='images/SolutionSAT%d.gif'%count
displayLemmingsAnimation(solution['lemmingsMap'],solution['obstaclesMap'],game.targetsMap,gifName=gifName,gifZoom=30)
if count==0:
print ('could not find any solution')