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ender bag only working with ender chests #77

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ToserBan opened this issue Jul 10, 2018 · 6 comments
Open

ender bag only working with ender chests #77

ToserBan opened this issue Jul 10, 2018 · 6 comments

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@ToserBan
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Hi, I´m playing the modpack sevtech ages version 3.0.8(now in age 4). I tried to link the ender bag with a vanilla chest but the ender bag didnt turned purple and didnt let me open it. The only inventory that works is the vanilla ender chest, but thats useless for me, because its not possible to hook a pipe or a hopper to a vanilla ender chest. The modpack uses 1.12.2.0.7.8 of ender utilities. I googled around 2 hours, but nobody seems to have this problem.

@maruohon
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Unfortunately the bag indeed does only work with a vanilla Ender Chest at the moment. It used to work with all vanilla inventories before MC 1.10, but then an event was removed from Forge that the bag relied on. I've meant to try to re-implement it differently, but haven't had the time to look into it yet.

Are you just trying to send items to a remote chest and then pull them out from it with some pipes? In that case you could use the Item Pickup Manager, as that allows sending items to any linked inventory.

@ToserBan
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Yes, that was my intention. Thanks for the hint, the item pickup manager works fine, even cross dimensional. Only its filters seem to not work or idk how they work, but thats no problem. I was just searching for a replacement for the ender pouch from the ender storage mod which is not part of sevtech ages.

@maruohon
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maruohon commented Jul 12, 2018

The IPM has two separate filters, one for the remote transport, and the other for allowing the player to pick up items from the ground. Both filters can be individually enabled or disabled, and "bypass this filter" means that the filter won't be checked at all, and if I remember right, for the remote transport it means that the items will not be attempted to transport.

They are checked in the order of "top to bottom" in the GUI, so basically items that are picked up from the ground, will first be checked against the transport filter (if it's enabled), and if it's allowed, the item will be transported to the linked inventory. If it wasn't enabled, or not allowed by the filter, then the bottom filter is checked next, to see if the player should be allowed to pick up that item. If that one also doesn't allow the item, then the player will not pick up that item from the ground at all, as long as the IPM is enabled and in the player's inventory.

So this way you can either transport items like cobblestone while mining automatically into storage, or you can just prevent it from being picked up and filling the player's inventory. Although for the latter case, there is also the Nullifier, which first stores up to 1024 items per slot, and then deletes any further that are picked up.

@ToserBan
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Ah, i just have to check the "bypass this functionality" arrow. Now it works. Well great mod, thanks for your help. Can i use the mod in my next modpack ?

@maruohon
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Yes, of course. Wouldn't be much point in me making the mod if people wouldn't be allowed to use it.

@Keridos
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Keridos commented Feb 22, 2020

small suggestion: While you may not be reliably be able to reproduce the old behaviour, wouldn't it be rather easy to add in functionality to link the bag to ender utilities inventories (as in memory and handy chests). While restraining the usability by a bit it would suffice for the needs of most users probably.

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