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pch.h
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pch.h
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/**
* @file
*
* Precompiled Header File for voreenlib.
*
* The precompiled header must contain code which is *stable* and *static*
* throughout the project.
*
*/
/* Add C includes here */
#ifdef VRN_MODULE_PYTHON
/* include this at very first or will break with some versions of Python */
#include <Python.h>
#endif
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/glew.h>
#ifndef __APPLE__
#include <GL/gl.h>
#include <GL/glu.h>
#else
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#if defined __cplusplus
/* Add C++ includes here */
#include <iostream>
#include <string>
#include <vector>
#include <map>
#include "tgt/matrix.h"
#include "tgt/quaternion.h"
#include "tgt/shadermanager.h"
#include "tgt/texturemanager.h"
#include "tgt/types.h"
#include "tgt/vector.h"
#include "tgt/assert.h"
#include "voreen/core/voreenapplication.h"
#include "voreen/core/voreencoredefine.h"
#include "voreen/core/io/serialization/serialization.h"
#include "voreen/core/datastructures/volume/volumehandle.h"
#include "voreen/core/processors/processor.h"
#include "voreen/core/properties/intproperty.h"
#include "voreen/core/properties/floatproperty.h"
#include "voreen/core/properties/boolproperty.h"
#include "voreen/core/properties/vectorproperty.h"
#include "voreen/core/properties/matrixproperty.h"
#include "voreen/core/properties/voxeltypeproperty.h"
#include "voreen/core/properties/optionproperty.h"
#include "voreen/core/properties/eventproperty.h"
#include "voreen/core/ports/renderport.h"
#include "voreen/core/ports/volumeport.h"
#include "voreen/core/ports/genericport.h"
#include "voreen/core/ports/textport.h"
#include "voreen/core/ports/geometryport.h"
#endif