/
ODILayoutNode.h
executable file
·25 lines (20 loc) · 1.03 KB
/
ODILayoutNode.h
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/* Generated by RuntimeBrowser.
Image: /System/Library/PrivateFrameworks/OfficeImport.framework/OfficeImport
*/
@class ODDPoint, ODDShape, NSMutableArray, ODDAlgorithm;
@interface ODILayoutNode : NSObject {
ODDPoint *mPoint;
ODDAlgorithm *mAlgorithm;
ODDShape *mShape;
NSMutableArray *mChildren;
}
- (id)initWithLayoutNode:(id)arg1 point:(id)arg2;
- (id)initWithLayoutNode:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processLayoutObjects:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processLayoutNode:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processChoose:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processForEach:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processAlgorithm:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)processShape:(id)arg1 state:(struct ODILayoutNodeState { id x1; BOOL x2; }*)arg2;
- (void)dealloc;
@end