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Bug: Zones and Regions, TNT grieffing creefing #54

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SupaYoshi opened this issue Nov 1, 2011 · 3 comments
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Bug: Zones and Regions, TNT grieffing creefing #54

SupaYoshi opened this issue Nov 1, 2011 · 3 comments

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@SupaYoshi
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Hi, I would like to inform you about a bug we have found in Zones and Regions,

It is the following:

When you are in a zone or region, and you are not allowed to build, find a lever or a powered redstone wire, or torch, take TNT in your hand, place it next to the powered redstone, torch, or lever or pressure plate, etc. and it will ignite and there by blew up stuff! and then you get the TNT back because you are not allowed to place it obviously, but however it still ignites and blows up the stuff.

When you are not allowed to place anything, or use levers redstone, pressure plates, etc. etc.

Could you please take a look into this?
I mean it's a very easy way to crieff, atm.

It works in Essentials Zones, World Guard, and also in Factions zones. + regions!

I would like to hear from you,

Greetings

@Brettflan
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Known CraftBukkit bug, not something we can fix. Please do poke them about it, though:
http://leaky.bukkit.org/issues/1034#change-4290

@SupaYoshi
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Why does this fault not work in World Guard regions or Safezone??
There it seems fixed? please tell me.

BTW Yes i poked them about it.

@Brettflan
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Because they simply completely disable TNT explosions in some regions. They don't cancel placement of TNT, or placement of redstone torches.
For example, how you can have the same successful results of the explosion being blocked in Factions: try it in a safe zone or war zone, or try it in a Peaceful faction's territory when they have explosions disabled.
You can also disable all explosions in all faction controlled areas by changing Factions' configuration, for that matter.

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