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Releases: mastercomfig/mastercomfig

2.3.2

28 Dec 18:07
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  • Remove pointless and possibly harmful mouse input changes
  • Added more options to disable graphical features

Known issues:

  • Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg. This will decrease performance slightly and will also make textures aliased.

2.3.1

27 Dec 19:46
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  • Improved mouse input

Known issues:

  • Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg. This will decrease performance slightly and will also make textures aliased.

2.3.0

27 Dec 16:38
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  • Organized base.cfg better
  • Made 32x shadow texture size the default (barely a difference from 64)
  • Disabled cl_SetupAllBones
  • Removed mat_forcemanagedtextureintohardware disabling (it was causing issues)
  • Enabled decal batching
  • Removed some harmful input tweaks
  • Renamed pixelvis cfg to be more accurate
  • Added a cfg to enable model decals

Known issues:

  • Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg. This will decrease performance slightly and will also make textures aliased.

2.2.2

25 Dec 15:17
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  • Enable threaded engine
  • Improve comments
  • Increase decal limit slightly
  • Disable async model data loading due to bugs (will be investigated individually later)

Known issues:

  • Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg. This will decrease performance slightly and will also make textures aliased.

2.2.1

24 Dec 20:42
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  • Fix threading crashes, possibly
  • Fix black squares for lights when enabling pixel visibility system
  • Use the correct amount of worker threads for particles

2.2.0

24 Dec 17:08
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Changes:

  • Documentation improvements
  • Enabled threading for Linux/Mac
  • Disabled forcing threaded networking by default
  • Added mat_forcemanagedtextureintohardware 0 again
  • Removed convars that can be adjusted in the game's settings

Known issues:

  • In DirectX, black models, such as weapons and stickies, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg.

2.1.0

16 Dec 10:49
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Changes:

  • The first stable release of mastercomfig.

Known issues:

  • Black models, such as weapons and stickies, are rendered unless you are very close to the model.
    • Workaround: Enable workaround-black-models in the autoexec.cfg.