Releases: mastercomfig/mastercomfig
Releases · mastercomfig/mastercomfig
2.3.2
- Remove pointless and possibly harmful mouse input changes
- Added more options to disable graphical features
Known issues:
- Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
- Workaround: Enable
workaround-black-models
in theautoexec.cfg
. This will decrease performance slightly and will also make textures aliased.
- Workaround: Enable
2.3.1
- Improved mouse input
Known issues:
- Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
- Workaround: Enable
workaround-black-models
in theautoexec.cfg
. This will decrease performance slightly and will also make textures aliased.
- Workaround: Enable
2.3.0
- Organized base.cfg better
- Made 32x shadow texture size the default (barely a difference from 64)
- Disabled cl_SetupAllBones
- Removed mat_forcemanagedtextureintohardware disabling (it was causing issues)
- Enabled decal batching
- Removed some harmful input tweaks
- Renamed pixelvis cfg to be more accurate
- Added a cfg to enable model decals
Known issues:
- Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
- Workaround: Enable
workaround-black-models
in theautoexec.cfg
. This will decrease performance slightly and will also make textures aliased.
- Workaround: Enable
2.2.2
- Enable threaded engine
- Improve comments
- Increase decal limit slightly
- Disable async model data loading due to bugs (will be investigated individually later)
Known issues:
- Black models, such as weapons, stickies, and sentries, are rendered unless you are very close to the model.
- Workaround: Enable
workaround-black-models
in theautoexec.cfg
. This will decrease performance slightly and will also make textures aliased.
- Workaround: Enable
2.2.1
- Fix threading crashes, possibly
- Fix black squares for lights when enabling pixel visibility system
- Use the correct amount of worker threads for particles
2.2.0
Changes:
- Documentation improvements
- Enabled threading for Linux/Mac
- Disabled forcing threaded networking by default
- Added
mat_forcemanagedtextureintohardware 0
again - Removed convars that can be adjusted in the game's settings
Known issues:
- In DirectX, black models, such as weapons and stickies, are rendered unless you are very close to the model.
- Workaround: Enable workaround-black-models in the autoexec.cfg.
2.1.0
Changes:
- The first stable release of mastercomfig.
Known issues:
- Black models, such as weapons and stickies, are rendered unless you are very close to the model.
- Workaround: Enable
workaround-black-models
in theautoexec.cfg
.
- Workaround: Enable