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Allow higher and lower mat_picmip levels #51

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micwoj92 opened this issue Aug 29, 2020 · 6 comments
Closed

Allow higher and lower mat_picmip levels #51

micwoj92 opened this issue Aug 29, 2020 · 6 comments
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@micwoj92
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Is your feature request related to a problem? Please describe.
I'm always frustrated when I want to set my textures to very low, but the game does not let me do it.

Describe the solution you'd like
Allow higher than 4 (or 2 on sv_cheats 1) and lower than -1

Describe alternatives you've considered
N/A

Additional context
Strip mipmaps from hud so it does not affect HUD.

@micwoj92
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@mastercoms mat_picmip 4 is allowed since cb0fc6a

Do you also plan to add support for higher quality textures?

@Damsen117
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No need for that, there's a mod already that hex edited and fixed the LoD values of every texture, bringing them to their highest quality possible. Same job should be done for this build, that's all.

@micwoj92
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No need for that, there's a mod already that hex edited and fixed the LoD values of every texture, bringing them to their highest quality possible. Same job should be done for this build, that's all.

There is difference between mod workaround and feature that is built-in in the game.

@Yttrium-tYcLief
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Yttrium-tYcLief commented Sep 15, 2020

What @Damsen117 is saying is that this project is focused on the engine/code itself, rather than game assets, and that such a fix would be better achieved by cleaning up the assets themselves, rather than hacky workarounds in code. I agree.

@micwoj92
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Ok, but can you change the picmip when in game or do you have to reload? I got his point, but I still think that mat_picmip -10 would be better than texture that needs restarting(dont know if thats true) to get worse quality.

@Yttrium-tYcLief Yttrium-tYcLief added invalid This doesn't seem right rfc Request for comments labels Sep 15, 2020
@mastercoms
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Valve has been aware of this request for quite some time now and they have reasons to not allow for it. I did allow mat_picmip 4 because people have been using LOD bias anyways.

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4 participants