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Allow higher and lower mat_picmip levels #51
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@mastercoms mat_picmip 4 is allowed since cb0fc6a Do you also plan to add support for higher quality textures? |
No need for that, there's a mod already that hex edited and fixed the LoD values of every texture, bringing them to their highest quality possible. Same job should be done for this build, that's all. |
There is difference between mod workaround and feature that is built-in in the game. |
What @Damsen117 is saying is that this project is focused on the engine/code itself, rather than game assets, and that such a fix would be better achieved by cleaning up the assets themselves, rather than hacky workarounds in code. I agree. |
Ok, but can you change the picmip when in game or do you have to reload? I got his point, but I still think that mat_picmip -10 would be better than texture that needs restarting(dont know if thats true) to get worse quality. |
Valve has been aware of this request for quite some time now and they have reasons to not allow for it. I did allow mat_picmip 4 because people have been using LOD bias anyways. |
Is your feature request related to a problem? Please describe.
I'm always frustrated when I want to set my textures to very low, but the game does not let me do it.
Describe the solution you'd like
Allow higher than 4 (or 2 on sv_cheats 1) and lower than -1
Describe alternatives you've considered
N/A
Additional context
Strip mipmaps from hud so it does not affect HUD.
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