0.0.5
Pre-release
Pre-release
- Updated DirectSound device sample calculation to latest from other device implementations/CS:GO implementation
- This should fix arbitrary limitations on sample counts and optimize slightly
- Fixed audio latency on common configurations caused by changes made in 0.0.2
- Changed sound async mixing implementation to be closer to real-time, with only a context switch after each sound update rather than a fixed frame time of 7 milliseconds
- Increased
snd_mixahead
from 0 to 0.05 seconds, so that there are enough samples painted - Try out
snd_surround_speakers
0, 2 and 5 with this new set up if you'd like to test more!
- Fixed audio crackling on sound devices with a extremely low buffer set
- Fixed
download_depots.bat
not working if the path had spaces in it - Fixed
download_depots.bat
not working if it was launched in a different path - Disabled threaded bone setup until we can verify its stability