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0.0.5

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@mastercoms mastercoms released this 15 Aug 23:05
  • Updated DirectSound device sample calculation to latest from other device implementations/CS:GO implementation
    • This should fix arbitrary limitations on sample counts and optimize slightly
  • Fixed audio latency on common configurations caused by changes made in 0.0.2
    • Changed sound async mixing implementation to be closer to real-time, with only a context switch after each sound update rather than a fixed frame time of 7 milliseconds
    • Increased snd_mixahead from 0 to 0.05 seconds, so that there are enough samples painted
    • Try out snd_surround_speakers 0, 2 and 5 with this new set up if you'd like to test more!
  • Fixed audio crackling on sound devices with a extremely low buffer set
  • Fixed download_depots.bat not working if the path had spaces in it
  • Fixed download_depots.bat not working if it was launched in a different path
  • Disabled threaded bone setup until we can verify its stability