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0.1.7

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@mastercoms mastercoms released this 08 Oct 22:26

Team Fortress 2 changes

  • Added thread priority boosting to job threads during a job run and notify
  • Optimized particle data parsing which improves load times
  • Optimized HUD rendering
  • Restricted cl_interp_ratio to integer values, so aligning to tick is enforced in all systems
  • Optimized frame limiting logic to get more accurate timings (more stable fps_max and server framerate)
  • Re-introduced an optimization to target IDs
  • Disabled flexes on in-game player model HUD elements (scoreboard and player status)
  • General optimizations to player model HUD elements
  • Forced class menu player model to be invisible when class menu is not open
  • Added a cache to decorated items for their wear, which was being checked every frame
  • Experimentally allow for client side use of their local inventory for their own player, for optimization purposes
  • Optimized GPU thread priority API to only be set once per valid device state

Team Comtress 2 fixes

  • Fixed cl_updateinterval not being used properly
  • Removed console warnings about missing economy and particle definitions
  • Fixed HDR fix from 0.1.6 causing overhead each frame
  • Updated the localization files