0.2.0
Pre-release
Pre-release
Team Fortress 2 changes
- Attempted to solve various problems with jitter with player movement (particularly while crouch jumping)
- Fixed possible cases of slightly misaligned hitboxes
- Projectiles no longer spawn with an interp delay
- Optimized threading behavior
- Removed overhead introduced in 0.1.10
- Waits on a single object no longer are forced into a full sleep state if they were already signaled at wait start
- Being signaled at wait start now forces a context switch to emulate sleep states entered for other types of waits, improving thread scheduling
- Removed all optimistic cases for thread waits, as they added overhead in most cases
- Cleaned up preload files so that the game does not attempt to load unused or non-existent files on startup
- HLTV now defaults to off in listen servers (can be enabled with -hltv in launch options)
Team Comtress 2 fixes
- Fixed incorrect values for audio quality settings