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0.3.1

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@mastercoms mastercoms released this 22 Oct 23:29

Please manually set r_queued_post_processing 0 to avoid a rendering bug with this release.

Team Fortress 2 changes

  • Explosions now check in a 5% inner radius for a trace, so that small differences in geometry do not block explosion damage entirely. This is a 8 point box additional check if the center point fails, and damage is scaled based on how many points hit.
  • Holiday Punch now uses backstab logic
  • Enforcer now pierces Sentry Gun sapper resistance, Battalion's Backup crit resistance
  • Quick Fix ubered players can now block captures
  • The Ullapool Caber now uses the attacker's hitbox center, instead of the shooter position, for more consistency with how explosive damage is calculation (usually from the hitbox center of the victim).
  • The Ullapool Caber now has correct damage force applied to victims and self, rather than using the attacker's position
  • The Ullapool Caber explosion no longer has distance based damage on top of explosion radius damage
  • The Loose Cannon now uses the standard grenade physics model for simulation, with the cannonball's physics material. This improves consistency and fixes the projectile speed stat on the Loose Cannon.
  • Fixed an issue where the attacker does not hit themselves with the Boston Basher if there are enemies within melee range at the time of swing start, rather than if there enemies within melee range at the time of swing start, who then die when the swing ends, as originally intended (https://youtu.be/mb8XfWyUOcg?t=275)