8.3.5
Highlights: performance improvements, hitreg enhancements and bug fixes
Config
- Default bandwidth module increased from
bandwidth=1.0Mbps
tobandwidth=1.5Mbps
- This is a suitable bandwidth for the vast majority of users.
- Higher bandwidth can eliminate some latency and stuttering in crowded scenarios.
- Fully enabled async IO
- This may break preloading for animation mods and other custom content.
- In these cases, add
preload_enable
to yourautoexec.cfg
- Async IO can improve load times and reduce stuttering in-game.
- Updated website for speed and security
- Refreshed website visuals for better accessibility and aesthetics
- Added sponsors spots in the config and website
- If you'd like to sponsor mastercomfig and show your message in these spots, contact me at mastercoms@tuta.io
- Updated the localization files
Addons
Experimental
- Removed async IO commands now that they're in the base config
- Removed more aggressive compression settings
- The benefits were very suspect for the CPU time it required.
- Removed skipping texture unloads when dynamic models are unloaded
- This had minimal to no savings, and has negative implications on long running servers, like community servers and MvM.
Modules
Bandwidth
- Reduced maximum packet latency to reflect bandwidth allocated
- This makes timings tighter for sent packets, which reduces latency.
Props
- Fixed
props=low
not properly applying when in spectator or changed in-game