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arithmetic.swift
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arithmetic.swift
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/*
Copyright 2016-present The Material Motion Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import Foundation
extension MotionObservableConvertible where T == CGFloat {
/** Emits the incoming value + amount. */
public func offset(by amount: CGFloat) -> MotionObservable<CGFloat> { return asStream()._map { $0 + amount } }
/** Emits the incoming value * amount. */
public func scaled(by amount: CGFloat) -> MotionObservable<CGFloat> { return asStream()._map { $0 * amount } }
/** Emits the incoming value / amount. */
public func normalized(by amount: CGFloat) -> MotionObservable<CGFloat> { return asStream()._map { $0 / amount } }
/** Subtract the incoming value from the provided value. */
public func subtracted(from value: CGFloat) -> MotionObservable<CGFloat> { return asStream()._map { value - $0 } }
}
extension MotionObservableConvertible where T == CGPoint {
/** Emits the incoming value / amount. */
public func normalized(by amount: CGSize) -> MotionObservable<CGPoint> {
return asStream()._map {
return CGPoint(x: $0.x / amount.width,
y: $0.y / amount.height)
}
}
}