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jogo.py
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jogo.py
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import pygame, sys, random # lib
clock = pygame.time.Clock()
from pygame.locals import *
from pygame import mixer
pygame.init()
mixer.init()
mixer.music.load('Audio/getitem.ogg')
pygame.display.set_caption('A vingança de Zeca Urubu') #o nome da janela
WINDOW_SIZE = (1000,600) #variavel pra guardar o tamanho da minha janela
screen = pygame.display.set_mode(WINDOW_SIZE,0,32) #janela
player_walkR = [pygame.image.load('Imagens/zequinha1d.png'), pygame.image.load('Imagens/zequinha2d.png'), pygame.image.load('Imagens/zequinha3d.png'), pygame.image.load('Imagens/zequinha4d.png'), pygame.image.load('Imagens/zequinha5d.png'), pygame.image.load('Imagens/zequinha6d.png'), pygame.image.load('Imagens/zequinha7d.png'), pygame.image.load('Imagens/zequinha8d.png'), pygame.image.load('Imagens/zequinha9d.png'), pygame.image.load('Imagens/zequinha10d.png'), pygame.image.load('Imagens/zequinha11d.png'), pygame.image.load('Imagens/zequinha12d.png'), pygame.image.load('Imagens/zequinha13d.png'), pygame.image.load('Imagens/zequinha14d.png'), pygame.image.load('Imagens/zequinha15d.png')] #carrega a imagem do meu personagem
player_walkL = [pygame.image.load('Imagens/zequinha1e.png'), pygame.image.load('Imagens/zequinha2e.png'), pygame.image.load('Imagens/zequinha3e.png'), pygame.image.load('Imagens/zequinha4e.png'), pygame.image.load('Imagens/zequinha5e.png'), pygame.image.load('Imagens/zequinha6e.png'), pygame.image.load('Imagens/zequinha7e.png'), pygame.image.load('Imagens/zequinha8e.png'), pygame.image.load('Imagens/zequinha9e.png'), pygame.image.load('Imagens/zequinha10e.png'), pygame.image.load('Imagens/zequinha11e.png'), pygame.image.load('Imagens/zequinha12e.png'), pygame.image.load('Imagens/zequinha13e.png'), pygame.image.load('Imagens/zequinha14e.png'), pygame.image.load('Imagens/zequinha15e.png')]
player_jump = [pygame.image.load('Imagens/zequinhajumpd.png'), pygame.image.load('Imagens/zequinhajumpe.png')]
obstaculo_sprite = pygame.image.load('Imagens/obstaculo.png')
obstaculo1_sprite = pygame.image.load('Imagens/obstaculo1.jpg')
bg = pygame.image.load('Imagens/background.png')
startScreen = pygame.image.load('Imagens/startScreen.png')
jogar = pygame.image.load('Imagens/jogar.png')
instrucoes = pygame.image.load('Imagens/instrucoes.png')
sair = pygame.image.load('Imagens/sair.png')
gameOverScreen= pygame.image.load('Imagens/gameover.png')
gameOverPlayAgain= pygame.image.load('Imagens/gameoverPlayAgain.png')
gameOverSair= pygame.image.load('Imagens/gameoverSair.png')
last = "right"
pulo = False
moving_right = False
moving_left = False
vertical_momentum = 0
air_timer = 0
walkCount = 0
wait = 0
player_location = [-3,536]
player_y_momentum = 1
player_rect = pygame.Rect(player_location[0],player_location[1],player_walkL[0].get_width(),player_walkL[0].get_height())#isso aqui eh pra tratar colisao
#variaveis pra meu obstaculo
array_rect = [0, 590]
minGap=250
maxGap=950
obstaculo_X1=900
obstaculo_Y=510
obstaculo_X2=random.randint(900+minGap, 900+maxGap)
obstaculo_X3=random.randint(obstaculo_X2+minGap, obstaculo_X2+maxGap)
lastObstacle=obstaculo_X3
speed=-5
posbgX = 0
#rectX = 900
#rectY = 300
def exit():
pygame.quit()
quit()
def game_over():
mixer.music.stop()
mixer.music.load('Audio/getitem.ogg')
intro = True
global player_location, obstaculo_X1, obstaculo_Y, obstaculo_X2, obstaculo_X3, lastObstacle, speed, posbgX, array_rect
global player_rect, player_y_momentum, walkCount, air_timer, vertical_momentum, moving_left
global moving_right, pulo, player_location, minGap, maxGap
sprites_screen2 = [1, 0, 0]
while intro:
pos3 = pygame.mouse.get_pos()[0]
pos4 = pygame.mouse.get_pos()[1]
for event in pygame.event.get():
#print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.MOUSEBUTTONUP:
player_location = [-3, 536]
obstaculo_X1=900
obstaculo_Y=510
obstaculo_X2=random.randint(900+minGap, 900+maxGap)
obstaculo_X3=random.randint(obstaculo_X2+minGap, obstaculo_X2+maxGap)
lastObstacle=obstaculo_X3
pulo = False
moving_right = False
moving_left = False
vertical_momentum = 0
air_timer = 0
walkCount = 0
minGap=250
maxGap=950
player_y_momentum = 1
player_rect = pygame.Rect(player_location[0],player_location[1],player_walkL[0].get_width(),player_walkL[0].get_height())#isso aqui eh pra tratar colisao
array_rect = [0, 590]
speed=-5
posbgX = 0
if((pos3 >= 305 and pos3 <= 691) and (pos4 >= 367 and pos4 <= 440)):
if sprites_screen2[1]==0: mixer.music.play()
sprites_screen2[1] = 1
sprites_screen2[0] = 0
sprites_screen2[2] = 0
elif((pos3 >= 305 and pos3 <= 691) and (pos4 >= 456 and pos4 <= 529)):
if sprites_screen2[2]==0: mixer.music.play()
sprites_screen2[1] = 0
sprites_screen2[0] = 0
sprites_screen2[2] = 1
else:
sprites_screen2[1] = 0
sprites_screen2[0] = 1
sprites_screen2[2] = 0
if (event.type == pygame.MOUSEBUTTONUP) and (pos3 >= 305 and pos3 <= 691) and (pos4 >= 367 and pos4 <= 440):
game_loop()
if (event.type == pygame.MOUSEBUTTONUP) and (pos3 >= 305 and pos3 <= 691) and (pos4 >= 456 and pos4 <= 529):
exit()
if sprites_screen2[0]: screen.blit(gameOverScreen, (0,0))
if sprites_screen2[1]: screen.blit(gameOverPlayAgain, (0,0))
if sprites_screen2[2]: screen.blit(gameOverSair, (0,0))
pygame.display.update()
def redrawGameWindow():
global walkCount
if walkCount+1 >= 75:
walkCount = 0
if (moving_left) and (pulo == False):
screen.blit(player_walkL[walkCount//5], (player_location[0], player_location[1]))
walkCount += 1
elif (moving_right) and (pulo == False):
screen.blit(player_walkR[walkCount//5], (player_location[0], player_location[1]))
walkCount += 1
elif pulo:
if last == "right":
screen.blit(player_jump[0], (player_location[0], player_location[1]))
if last == "left":
screen.blit(player_jump[1], (player_location[0], player_location[1]))
else:
if last == "right":
screen.blit(player_walkR[0], (player_location[0], player_location[1]))
if last == "left":
screen.blit(player_walkL[0], (player_location[0], player_location[1]))
pygame.display.update()
#novo evento pra aumentar a velocidade
increase_speed = pygame.USEREVENT+1
pygame.time.set_timer(increase_speed,1000)
def game_loop(): # famoso loop infinito
global posbgX, obstaculo_Y, obstaculo_X1, obstaculo_X2,obstaculo_X3, moving_right, moving_left, vertical_momentum, speed, array_rect, obstaculo_sprite, obstaculo1_sprite
global player_location, player_rect, pulo, walkCount, last, wait, minGap, maxGap, lastObstacle
mixer.music.load('Audio/kinhodemumbeca.mp3')
mixer.music.play()
while 1:
clock.tick(60) #fpszada
screen.blit(bg, (posbgX,0))
screen.blit(bg, (posbgX+1000,0))
screen.blit(obstaculo_sprite, (obstaculo_X1, obstaculo_Y))
screen.blit(obstaculo_sprite, (obstaculo_X2, obstaculo_Y))
screen.blit(obstaculo_sprite, (obstaculo_X3, obstaculo_Y))
if posbgX > -1000:
posbgX -= 1
else:
posbgX = 0
#printando meu obstaculo
test_rect2 = pygame.Rect(array_rect[0], array_rect[1], 1000, 10)
obstaculo1= pygame.Rect(obstaculo_X1, obstaculo_Y, obstaculo_sprite.get_width(), obstaculo_sprite.get_height())
obstaculo2= pygame.Rect(obstaculo_X2, obstaculo_Y, obstaculo_sprite.get_width(), obstaculo_sprite.get_height())
obstaculo3= pygame.Rect(obstaculo_X3, obstaculo_Y, obstaculo_sprite.get_width(), obstaculo_sprite.get_height())
if moving_right == True:
player_location[0] += 4
if moving_left == True:
player_location[0] -= 4
player_location[1] += vertical_momentum
vertical_momentum += 0.3
if vertical_momentum > 5:
vertical_momentum = 4
player_rect.x = player_location[0] # atualizando as "fronteiras" do personagem
player_rect.y = player_location[1] # atualizando as "fronteiras" do personagem
#atualiza a posição do obstaculo
obstaculo1
obstaculo_X1+=speed
obstaculo_X2+=speed
obstaculo_X3+=speed
lastObstacle+=speed
if (obstaculo_X1<-60):
obstaculo_X1=random.uniform(lastObstacle+minGap, lastObstacle+maxGap)
lastObstacle=obstaculo_X1
if (obstaculo_X2<-60):
obstaculo_X2=random.uniform(lastObstacle+minGap, lastObstacle+maxGap)
lastObstacle=obstaculo_X2
if (obstaculo_X3<-60):
obstaculo_X3=random.uniform(lastObstacle+minGap, lastObstacle+maxGap)
lastObstacle=obstaculo_X3
#colisão com o chão
if player_rect.colliderect(test_rect2):
player_location[1] = array_rect[1]-player_walkL[0].get_height()
pulo = False
#colisão com o livro
if player_rect.colliderect(obstaculo1):
#player_location[1] = obstaculo_Y-player_walkL[0].get_height()
pulo = False
game_over()
if player_rect.colliderect(obstaculo2):
#player_location[1] = obstaculo_Y-player_walkL[0].get_height()
pulo = False
game_over()
if player_rect.colliderect(obstaculo3):
#player_location[1] = obstaculo_Y-player_walkL[0].get_height()
pulo = False
game_over()
for event in pygame.event.get(): #isso aqui fica esperando os eventos
#eventozinho pra aumentar a velocidade
if event.type == increase_speed:
if event.type == increase_speed:
speed -= 0.1
minGap += 6
maxGap += 6
if event.type == QUIT: #se a pessoa saiu
pygame.quit()
sys.exit()
#qnd clica nas setinhas
if event.type == KEYDOWN:
if (event.key == K_RIGHT) or (event.key == K_d):
moving_right = True
last = "right"
elif (event.key == K_LEFT) or (event.key == K_a):
moving_left = True
last = "left"
elif ((event.key == K_UP) or (event.key == K_w)) and (pulo == False):
pulo = True
if air_timer < 6:
vertical_momentum = -8
else:
moving_left = False
moving_right = False
walkCount = 0
if event.type == KEYUP:
if (event.key == K_RIGHT) or (event.key == K_d):
moving_right = False
elif (event.key == K_LEFT) or (event.key == K_a):
moving_left = False
else:
moving_left = False
moving_right = False
walkCount = 0
redrawGameWindow()
def game_intro():
intro = True
sprites_screen = [1, 0, 0, 0]
while intro:
pos1 = pygame.mouse.get_pos()[0]
pos2 = pygame.mouse.get_pos()[1]
#pressed = pygame.mouse.get_pressed()
for event in pygame.event.get():
#print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
if((pos1 >= 358 and pos1 <= 605) and (pos2 >= 312 and pos2 <= 366)):
if (sprites_screen[1]==0): mixer.music.play()
sprites_screen[1] = 1
sprites_screen[0] = 0
sprites_screen[2] = 0
sprites_screen[3] = 0
elif((pos1 >= 358 and pos1 <= 605) and (pos2 >= 393 and pos2 <= 443)):
if (sprites_screen[2]==0): mixer.music.play()
sprites_screen[1] = 0
sprites_screen[0] = 0
sprites_screen[2] = 1
sprites_screen[3] = 0
elif((pos1 >= 358 and pos1 <= 605) and (pos2 >= 473 and pos2 <= 527)):
if (sprites_screen[3]==0): mixer.music.play()
sprites_screen[1] = 0
sprites_screen[0] = 0
sprites_screen[2] = 0
sprites_screen[3] = 1
else:
sprites_screen[1] = 0
sprites_screen[0] = 1
sprites_screen[2] = 0
sprites_screen[3] = 0
if (event.type == pygame.MOUSEBUTTONUP) and (pos1 >= 358 and pos1 <= 605) and (pos2 >= 312 and pos2 <= 366):
game_loop()
if (event.type == pygame.MOUSEBUTTONUP) and (pos1 >= 358 and pos1 <= 605) and (pos2 >= 393 and pos2 <= 443):
print('JongaDeus\n')
if (event.type == pygame.MOUSEBUTTONUP) and (pos1 >= 358 and pos1 <= 605) and (pos2 >= 473 and pos2 <= 527):
exit()
if sprites_screen[0] : screen.blit(startScreen, (0,0))
if sprites_screen[1] : screen.blit(jogar, (0,0))
if sprites_screen[2] : screen.blit(instrucoes, (0,0))
if sprites_screen[3] : screen.blit(sair, (0,0))
pygame.display.update()
clock.tick(15)
game_intro()
#game_loop()