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This is because the function SpaceScene.make_rigid_body takes the whole family of the mobject and applies the rigid property; which explains the explosion, as overlap of rigid bodies are considered high powered collisions.
Suggested Changes
I think a good approach would be to make the function disregard families; if the children are intended to be rigid, then an unpacking operator should be used.
From discord user Naw Sai: SVGMobjects don't work as rigid bodies.
This is because the function
SpaceScene.make_rigid_body
takes the whole family of the mobject and applies the rigid property; which explains the explosion, as overlap of rigid bodies are considered high powered collisions.Suggested Changes
I think a good approach would be to make the function disregard families; if the children are intended to be rigid, then an unpacking operator should be used.
Before:
After:
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