forked from Overv/WebCraft
/
multiplayer.html
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multiplayer.html
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<!DOCTYPE HTML>
<html>
<head>
<title>WebCraft</title>
<!-- Character encoding -->
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<!-- Stylesheet -->
<link href="style/main.css" rel="stylesheet" type="text/css">
<!-- Modules -->
<script data-main="js/multiplayer" src="js/vendor/require.js"></script>
<!-- Load socket.io client module from Node.js server at port 3000 -->
<script type="text/javascript">
(function(document,location){
var head = document.getElementsByTagName( "head" )[0];
var script = document.createElement( "script" );
script.type = "text/javascript";
script.src = "http://" + location.hostname + ":3000/socket.io/socket.io.js";
head.appendChild( script );
})(document,location);
</script>
</head>
<body>
<!-- Render surface -->
<canvas id="renderSurface" style="visiblity: hidden"></canvas>
<!-- Material selection -->
<table id="materialSelector" style="display:none">
<tr></tr>
</table>
<!-- Chatbox -->
<div id="chatbox" style="visibility: hidden">
<span id="chatbox_text"></span>
</div>
<input id="chatbox_entry" type="text" maxlength="100" spellcheck="false" style="visibility: hidden" />
<!-- Nickname box -->
<div id="nickname">
<span>Nickname:</span><br />
<input id="nickname_input" type="text" maxlength="15" spellcheck="false" />
</div>
<!-- Joining information -->
<div id="joininfo" style="visibility: hidden">
<span id="joininfo_text"></span>
</div>
</body>
</html>