- Need to massage the rendering system into a single pipeline and set of bindings.
- Add a trait for layers? As a kind of an interface.
- Implement an egui renderer as a special layer.
- Implement Input
- New high performance decals will require a major overhaul on the underlying window system.
- Window Scaling
- Fill Triangle
- 3D GFX Extension
- Mouse position correction (now we can resize window and this needs more work)
- Keyboard input
- Mouse input (buttons)
- Pixel Blending
- Overdraw for circles when alpha blending