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The state system architecture has two issues that could be addressed:
Each state is more or less a modified copy-paste of Idle. I originally envisioned all the states being pretty distinct but it ended up easier to just make them all based off the original one, and at this point the basic animation framework needs to be factored out because it repeats itself a LOT.
The total amount of frames in an animation is currently just a magic number. It equals 4 in all animations EXCEPT the food one, I think.
The text was updated successfully, but these errors were encountered:
The state system architecture has two issues that could be addressed:
Idle
. I originally envisioned all the states being pretty distinct but it ended up easier to just make them all based off the original one, and at this point the basic animation framework needs to be factored out because it repeats itself a LOT.The text was updated successfully, but these errors were encountered: