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PLT-6169: Batch add users to teams. (#5953)
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grundleborg committed Apr 3, 2017
1 parent 4ebc85e commit 1bcb5cd
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Showing 4 changed files with 215 additions and 0 deletions.
50 changes: 50 additions & 0 deletions api4/team.go
Expand Up @@ -15,6 +15,10 @@ import (
"github.com/mattermost/platform/utils"
)

const (
MAX_ADD_MEMBERS_BATCH = 20
)

func InitTeam() {
l4g.Debug(utils.T("api.team.init.debug"))

Expand All @@ -33,6 +37,7 @@ func InitTeam() {
BaseRoutes.TeamMembers.Handle("/ids", ApiSessionRequired(getTeamMembersByIds)).Methods("POST")
BaseRoutes.TeamMembersForUser.Handle("", ApiSessionRequired(getTeamMembersForUser)).Methods("GET")
BaseRoutes.TeamMembers.Handle("", ApiSessionRequired(addTeamMember)).Methods("POST")
BaseRoutes.TeamMembers.Handle("/batch", ApiSessionRequired(addTeamMembers)).Methods("POST")
BaseRoutes.TeamMember.Handle("", ApiSessionRequired(removeTeamMember)).Methods("DELETE")

BaseRoutes.TeamForUser.Handle("/unread", ApiSessionRequired(getTeamUnread)).Methods("GET")
Expand Down Expand Up @@ -367,6 +372,51 @@ func addTeamMember(c *Context, w http.ResponseWriter, r *http.Request) {
w.Write([]byte(member.ToJson()))
}

func addTeamMembers(c *Context, w http.ResponseWriter, r *http.Request) {
c.RequireTeamId()
if c.Err != nil {
return
}

var err *model.AppError
members := model.TeamMembersFromJson(r.Body)

if len(members) > MAX_ADD_MEMBERS_BATCH || len(members) == 0 {
c.SetInvalidParam("too many members in batch")
return
}

var userIds []string
for _, member := range members {
if member.TeamId != c.Params.TeamId {
c.SetInvalidParam("team_id for member with user_id=" + member.UserId)
return
}

if len(member.UserId) != 26 {
c.SetInvalidParam("user_id")
return
}

userIds = append(userIds, member.UserId)
}

if !app.SessionHasPermissionToTeam(c.Session, c.Params.TeamId, model.PERMISSION_ADD_USER_TO_TEAM) {
c.SetPermissionError(model.PERMISSION_ADD_USER_TO_TEAM)
return
}

members, err = app.AddTeamMembers(c.Params.TeamId, userIds, c.GetSiteURL())

if err != nil {
c.Err = err
return
}

w.WriteHeader(http.StatusCreated)
w.Write([]byte(model.TeamMembersToJson(members)))
}

func removeTeamMember(c *Context, w http.ResponseWriter, r *http.Request) {
c.RequireTeamId().RequireUserId()
if c.Err != nil {
Expand Down
131 changes: 131 additions & 0 deletions api4/team_test.go
Expand Up @@ -948,6 +948,137 @@ func TestAddTeamMember(t *testing.T) {
CheckNotFoundStatus(t, resp)
}

func TestAddTeamMembers(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()
Client := th.Client
team := th.BasicTeam
otherUser := th.CreateUser()
userList := []string{
otherUser.Id,
}

if err := app.RemoveUserFromTeam(th.BasicTeam.Id, th.BasicUser2.Id); err != nil {
t.Fatalf(err.Error())
}

// Regular user can't add a member to a team they don't belong to.
th.LoginBasic2()
tm, resp := Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)
Client.Logout()

// Regular user can add a member to a team they belong to.
th.LoginBasic()
tm, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
CheckCreatedStatus(t, resp)

// Check all the returned data.
if tm[0] == nil {
t.Fatal("should have returned team member")
}

if tm[0].UserId != otherUser.Id {
t.Fatal("user ids should have matched")
}

if tm[0].TeamId != team.Id {
t.Fatal("team ids should have matched")
}

// Check with various invalid requests.
_, resp = Client.AddTeamMembers("junk", userList)
CheckBadRequestStatus(t, resp)

_, resp = Client.AddTeamMembers(GenerateTestId(), userList)
CheckForbiddenStatus(t, resp)

testUserList := append(userList, GenerateTestId())
_, resp = Client.AddTeamMembers(team.Id, testUserList)
CheckNotFoundStatus(t, resp)

// Test with many users.
for i := 0; i < 25; i++ {
testUserList = append(testUserList, GenerateTestId())
}
_, resp = Client.AddTeamMembers(team.Id, testUserList)
CheckBadRequestStatus(t, resp)

Client.Logout()

// Check effects of config and license changes.
restrictTeamInvite := *utils.Cfg.TeamSettings.RestrictTeamInvite
isLicensed := utils.IsLicensed
license := utils.License
defer func() {
*utils.Cfg.TeamSettings.RestrictTeamInvite = restrictTeamInvite
utils.IsLicensed = isLicensed
utils.License = license
utils.SetDefaultRolesBasedOnConfig()
}()

// Set the config so that only team admins can add a user to a team.
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_TEAM_ADMIN
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()

// Test without the EE license to see that the permission restriction is ignored.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)

// Add an EE license.
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()

// Check that a regular user can't add someone to the team.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)

// Update user to team admin
UpdateUserToTeamAdmin(th.BasicUser, th.BasicTeam)
app.InvalidateAllCaches()
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_TEAM_ADMIN
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()

// Should work as a team admin.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)

// Change permission level to System Admin
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_SYSTEM_ADMIN
utils.SetDefaultRolesBasedOnConfig()

// Should not work as team admin.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)

// Should work as system admin.
_, resp = th.SystemAdminClient.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)

// Change permission level to All
UpdateUserToNonTeamAdmin(th.BasicUser, th.BasicTeam)
app.InvalidateAllCaches()
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_ALL
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()

// Should work as a regular user.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
}

func TestRemoveTeamMember(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()
Expand Down
18 changes: 18 additions & 0 deletions app/team.go
Expand Up @@ -443,6 +443,24 @@ func AddTeamMember(teamId, userId, siteURL string) (*model.TeamMember, *model.Ap
}
}

func AddTeamMembers(teamId string, userIds []string, siteURL string) ([]*model.TeamMember, *model.AppError) {
var members []*model.TeamMember

for _, userId := range userIds {
if _, err := AddUserToTeam(teamId, userId, siteURL); err != nil {
return nil, err
}

if teamMember, err := GetTeamMember(teamId, userId); err != nil {
return nil, err
} else {
members = append(members, teamMember)
}
}

return members, nil
}

func AddTeamMemberByHash(userId, hash, data, siteURL string) (*model.TeamMember, *model.AppError) {
var team *model.Team
var err *model.AppError
Expand Down
16 changes: 16 additions & 0 deletions model/client4.go
Expand Up @@ -978,6 +978,22 @@ func (c *Client4) AddTeamMember(teamId, userId, hash, dataToHash, inviteId strin
}
}

// AddTeamMember adds a number of users to a team and returns the team members.
func (c *Client4) AddTeamMembers(teamId string, userIds []string) ([]*TeamMember, *Response) {
var members []*TeamMember
for _, userId := range userIds {
member := &TeamMember{TeamId: teamId, UserId: userId}
members = append(members, member)
}

if r, err := c.DoApiPost(c.GetTeamMembersRoute(teamId)+"/batch", TeamMembersToJson(members)); err != nil {
return nil, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return TeamMembersFromJson(r.Body), BuildResponse(r)
}
}

// RemoveTeamMember will remove a user from a team.
func (c *Client4) RemoveTeamMember(teamId, userId string) (bool, *Response) {
if r, err := c.DoApiDelete(c.GetTeamMemberRoute(teamId, userId)); err != nil {
Expand Down

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