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nuiTextLine.h
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/
nuiTextLine.h
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/*
NUI3 - C++ cross-platform GUI framework for OpenGL based applications
Copyright (C) 2002-2003 Sebastien Metrot
licence: see nui3/LICENCE.TXT
*/
#pragma once
class nuiTextLine
{
public:
nuiTextLine(const nuiTextLayout& rLayout, float X, float Y);
virtual ~nuiTextLine();
int32 GetRunCount() const;
nuiTextRun* GetRun(int32 index) const;
const std::vector<nuiTextRun*>& GetGlyphRuns() const;
float GetX() const;
float GetY() const;
void SetPosition(float X, float Y);
float GetAdvanceX() const;
float GetAdvanceY() const;
float GetAscender() const;
float GetDescender() const;
nuiRect GetRect() const;
int32 GetGlyphCount() const;
const nuiTextGlyph* GetGlyph (int32 Offset) const;
const nuiTextGlyph* GetGlyphAt (float X, float Y) const;
float PreLayout(float wrap);
float Layout(float X, float Y, float width, nuiTextLayoutMode mode, nuiRect& globalrect);
private:
friend class nuiTextLayout;
void AddRun(nuiTextRun* pRun);
std::vector<nuiTextRun*> mpRuns;
const nuiTextLayout& mLayout;
float mX, mY;
};