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Character.m
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Character.m
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/*
This file is part of Mac Eve Tools.
Mac Eve Tools is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mac Eve Tools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mac Eve Tools. If not, see <http://www.gnu.org/licenses/>.
Copyright Matt Tyson, 2009.
*/
#import "Config.h"
#import "Character.h"
#import "CharacterPrivate.h"
#import "XmlFetcher.h"
#import "XmlHelpers.h"
#import "Helpers.h"
#import "SkillPlan.h"
#import "GlobalData.h"
#import "XMLDownloadOperation.h"
#import "XMLParseOperation.h"
#import <libxml/tree.h>
#import <libxml/parser.h>
@implementation Character
#pragma mark initialisers
@synthesize st;
@synthesize characterId;
@synthesize characterName;
@synthesize portrait;
@synthesize trainingQueue;
-(void) dealloc
{
[characterName release];
[data release];
[st release];
[db closeDatabase];
[db release];
[skillPlans release];
[portrait release];
[trainingQueue release];
[trainingSkill release];
for(NSInteger i = 0; i < CHAR_ERROR_TOTAL;i++){
if(errorMessage[i] == nil){
[errorMessage[i] release];
}
}
[super dealloc];
}
/*don't call init*/
-(Character*)init
{
[self doesNotRecognizeSelector:_cmd];
}
-(Character*) initWithPath:(NSString*)path
{
if((self = [super init])){
data = [[NSMutableDictionary alloc]init];
db = [[CharacterDatabase alloc]initWithPath:[path stringByAppendingString:@"/database.sqlite"]];
portrait = [[NSImage alloc]initWithContentsOfFile:[path stringByAppendingString:@"/portrait.jpg"]];
BOOL rc = [self parseCharacterXml:path];
if(!rc){
NSLog(@"Failed to parse character sheet");
}
/*if there are no XML sheets in path, then the character cannot be created*/
}
return self;
}
#pragma mark methods
-(BOOL) charSheetError
{
return error[CHAR_ERROR_CHARSHEET];
}
-(BOOL) trainingSheetError
{
return error[CHAR_ERROR_TRAININGSHEET];
}
-(NSString*) charSheetErrorMessage
{
return errorMessage[CHAR_ERROR_CHARSHEET];
}
-(NSString*) trainingSheetErrorMessage
{
return errorMessage[CHAR_ERROR_TRAININGSHEET];
}
-(NSInteger) skillsAtV
{
return [st skillsAtV];
}
-(NSInteger) skillPointTotal
{
return [st skillPointTotal];
}
-(NSInteger) skillsKnown
{
return [st skillCount];
}
-(NSString*) stringForKey:(NSString*)key
{
if(data == nil){
NSLog(@"data is nil for character %@",characterName);
return nil;
}
return [data valueForKey:key];
}
-(NSInteger) integerForKey:(NSString*)key
{
if(data == nil){
NSLog(@"data is nil for character %@",characterName);
return -1;
}
return [[self stringForKey:key]integerValue];
}
-(NSInteger) trainingTimeInSeconds:(NSInteger)primary secondary:(NSInteger)secondary skillPoints:(NSInteger)skillPoints
{
CGFloat spPerSecond = (((attributeTotals[primary]) + ((attributeTotals[secondary]) / 2.0)) / 60.0);
return (NSInteger) (skillPoints / spPerSecond);
}
-(NSInteger) trainingTimeInSeconds:(NSNumber*)typeID fromLevel:(NSInteger)fromLevel toLevel:(NSInteger)toLevel
{
NSInteger time = [self trainingTimeInSeconds:typeID fromLevel:fromLevel toLevel:toLevel accountForTrainingSkill:YES];
return MAX(time,0);
}
-(NSInteger) trainingTimeInSeconds:(NSNumber*)typeID
fromLevel:(NSInteger)fromLevel
toLevel:(NSInteger)toLevel
accountForTrainingSkill:(BOOL)train
{
if(toLevel > 5){
return 0;
}
Skill *s = [st skillForId:typeID];
NSInteger currentSkillPoints = 0;
NSInteger skillRank = 0;
NSInteger primaryAttr = 0;
NSInteger secondaryAttr = 0;
if(s == nil){
/*character does not have this skill.*/
SkillTree *masterSt = [[GlobalData sharedInstance]skillTree];
Skill *ms = [masterSt skillForId:typeID];
skillRank = [ms skillRank];
primaryAttr = [ms primaryAttr];
secondaryAttr = [ms secondaryAttr];
}else{
currentSkillPoints = [s skillPoints];
skillRank = [s skillRank];
primaryAttr = [s primaryAttr];
secondaryAttr = [s secondaryAttr];
}
NSInteger skillPointDifference = 0;
/*
if we are training from the current level;
calculate the training time to get from the current level to the next, as it may have been partially trained
*/
if(fromLevel == [s skillLevel]){
/*
get the characters total number of skill points, subtract it for the total number of skill points for that level.
TODO: this is shit, fix it later.
*/
if(train && [self isTraining] && ([self integerForKey:CHAR_TRAINING_TYPEID] == [typeID integerValue]) ){
//if([self getIntegerForKey:CHAR_TRAINING_TYPEID] == [typeID integerValue]){
NSInteger totalForLevel = totalSkillPointsForLevel(fromLevel,skillRank); //total skill points for the starting level
NSInteger difference = [self currentSPForTrainingSkill] - totalForLevel; //points we have already trained
skillPointDifference = (skillPointsForLevel(fromLevel+1,skillRank) - difference);
fromLevel++;
}else{
NSInteger totalForLevel = totalSkillPointsForLevel(fromLevel,skillRank); //total skill points for the starting level
NSInteger difference = currentSkillPoints - totalForLevel; //points we have already trained
skillPointDifference = skillPointsForLevel(fromLevel+1,skillRank) - difference;
fromLevel++;
}
}
/*given a skill and the level we want to train it to, determine the number of seconds that it will take*/
for(NSInteger i = fromLevel; i < toLevel; i++){
skillPointDifference += skillPointsForLevel(i+1,skillRank);
}
return [self trainingTimeInSeconds:primaryAttr secondary:secondaryAttr skillPoints:skillPointDifference];
}
-(NSInteger) spPerHour:(NSInteger)primary secondary:(NSInteger)secondary
{
return (NSInteger) (((attributeTotals[primary]) + ((attributeTotals[secondary]) / 2.0)) * 60.0);
}
-(NSInteger) spPerHour
{
NSInteger sphr = 0;
if([self integerForKey:CHAR_TRAINING_SKILLTRAINING] != 0){
NSInteger typeId = [self integerForKey:CHAR_TRAINING_TYPEID];
Skill *s = [[[GlobalData sharedInstance]skillTree] skillForIdInteger:typeId];
sphr = [self spPerHour:[s primaryAttr] secondary:[s secondaryAttr]];
}
return sphr;
}
-(NSInteger) skillPlanCount
{
return [skillPlans count];
}
-(SkillPlan*) skillPlanAtIndex:(NSInteger)index
{
return [skillPlans objectAtIndex:index];
}
-(SkillPlan*) skillPlanById:(NSInteger)planId
{
for(SkillPlan *plan in skillPlans){
if([plan planId] == planId){
return plan;
}
}
return nil;
}
-(void) removeSkillPlan:(SkillPlan*)plan
{
if(![db deleteSkillPlan:plan]){
NSLog(@"Failed to delete plan from database");
return;
}
[skillPlans removeObject:plan];
}
-(void) removeSkillPlanById:(NSInteger)planId
{
[self removeSkillPlan:[self skillPlanById:planId]];
}
-(void) removeSkillPlanAtIndex:(NSInteger)index
{
SkillPlan *sp = [skillPlans objectAtIndex:index];
[self removeSkillPlan:sp];
}
-(BOOL) addSkillPlan:(SkillPlan*)plan
{
NSString *newPlanName = [plan planName];
/*enforce plan name uniqueness*/
for(SkillPlan *sp in skillPlans){
if([[sp planName] isEqualToString:newPlanName]){
NSLog(@"Could not add skill to plan");
return NO;
}
}
[skillPlans addObject:plan];
//[db writeSkillPlan:plan];
return YES;
}
-(SkillPlan*) createSkillPlan:(NSString*)planName
{
SkillPlan *plan = [db createPlan:planName forCharacter:self];
if(plan == nil){
return nil;
}
[self addSkillPlan:plan];
return plan;
}
-(void) updateSkillPlan:(SkillPlan*)plan
{
/*check that the skill plan belongs to this character*/
if([skillPlans indexOfObject:plan] == NSNotFound){
NSLog(@"Error: attempting to save a skill plan that does not belong to this character");
return;
}
[db writeSkillPlan:plan];
}
-(NSString*) getAttributeString:(NSInteger)attr
{
return [NSString stringWithFormat:@"%2.2f",(double)attributeTotals[attr]];
}
-(NSDictionary*) skillSet
{
return [st skillSet];
}
/*in practice this is only used from say level 1->2 2->3 etc*/
-(CGFloat) percentCompleted:(NSNumber*)typeID fromLevel:(NSInteger)fromLevel toLevel:(NSInteger)toLevel
{
Skill *s = [st skillForId:typeID];
if(s == nil){
return 0.0;
}
NSInteger startPoints = totalSkillPointsForLevel(fromLevel,[s skillRank]);
NSInteger finishPoints = totalSkillPointsForLevel(toLevel,[s skillRank]);
NSInteger currentPoints = [s skillPoints];
if([self isTraining]){
SkillPair *pair = [self currentlyTrainingSkill];
if([[pair typeID]isEqualToNumber:typeID]){
if([pair skillLevel] >= fromLevel){
currentPoints = [self currentSPForTrainingSkill];
}
}
}
if(startPoints > currentPoints){
return 0.0;
}
return (((CGFloat)(currentPoints - startPoints) / (CGFloat)(finishPoints - startPoints)));
/*given the start and finish skill point targets, find what percentage we have completed*/
}
-(void) resetTempAttrBonus
{
memset(tempBonuses,0,sizeof(tempBonuses));
learningBonus = 0;
}
-(void) modifyAttribute:(NSInteger)attribute byLevel:(NSInteger) level
{
tempBonuses[attribute] += level;
}
-(void) modifyLearning:(NSInteger)level
{
learningBonus += level;
}
/*perform the final total*/
-(void)processAttributeSkills
{
for(NSInteger i = 0; i < ATTR_TOTAL; i++){
attributeTotals[i] = baseAttributes[i] + implantAttributes[i] + learningTotals[i] + tempBonuses[i];
}
/*Learning. type 3374. +2% per level to all skills*/
NSInteger level = [[st skillForIdInteger:3374] skillLevel];
CGFloat bonus = (1.0+(0.02 * (level + learningBonus)));
for(NSInteger i = 0;i < ATTR_TOTAL; i++){
attributeTotals[i] *= bonus;
}
}
-(NSInteger) currentSPForTrainingSkill
{
/*get the start time, the finish time, start SP and calculate the current progress*/
NSInteger startSP = [self integerForKey:CHAR_TRAINING_STARTSP];
NSString *startTime = [NSString stringWithFormat:@"%@ +0000",[self stringForKey:CHAR_TRAINING_START]];
NSDate *startDate = [NSDate dateWithString:startTime];
NSTimeInterval difference = [startDate timeIntervalSinceNow];//number of seconds since we started training
/*now, get the current time, SP/hr and calculate the current SP.*/
NSInteger sphr = [self spPerHour];
return (((CGFloat)-difference / 3600.0) * sphr) + startSP;
}
-(BOOL) isTraining
{
return ![[data objectForKey:CHAR_TRAINING_SKILLTRAINING]isEqualToString:@"0"];
}
-(NSNumber*)trainingSkill
{
if(trainingSkill == nil){
trainingSkill = [[NSNumber numberWithInteger:[self integerForKey:CHAR_TRAINING_TYPEID]]retain];
}
return trainingSkill;
}
-(SkillPair*) currentlyTrainingSkill
{
SkillPair *pair = [[SkillPair alloc]initWithSkill:
[NSNumber numberWithInteger:[[data objectForKey:CHAR_TRAINING_TYPEID]integerValue]]
level:[[data objectForKey:CHAR_TRAINING_LEVEL]integerValue]];
[pair autorelease];
return pair;
}
-(NSDate*) skillTrainingFinishDate
{
NSDate *date = [NSDate dateWithString:[[data objectForKey:CHAR_TRAINING_END]stringByAppendingString:@" +0000"]];
return date;
}
-(NSInteger) skillTrainingFinishSeconds
{
NSInteger toLevel = [self integerForKey:CHAR_TRAINING_LEVEL];
return [self trainingTimeInSeconds:[self trainingSkill]
fromLevel:toLevel - 1
toLevel:toLevel];
}
@end