/
SkillGroup.m
115 lines (92 loc) · 2.41 KB
/
SkillGroup.m
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/*
This file is part of Mac Eve Tools.
Mac Eve Tools is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mac Eve Tools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mac Eve Tools. If not, see <http://www.gnu.org/licenses/>.
Copyright Matt Tyson, 2009.
*/
#import "SkillGroup.h"
@implementation SkillGroup
@synthesize groupID;
@synthesize groupName;
-(void) dealloc
{
[groupName release];
[groupID release];
[skills release];
[skillArray release];
[super dealloc];
}
-(SkillGroup*) initWithDetails:(NSString*)name group:(NSNumber*)skillGroupID
{
if(self = [super init])
{
groupName = [name retain];
groupID = [skillGroupID retain];
skills = [[NSMutableDictionary alloc]init];
skillArray = nil;
groupSPTotal = 0;
}
return self;
}
-(SkillGroup*) copyWithZone:(NSZone*)zone
{
SkillGroup *sg = [[SkillGroup allocWithZone:zone]init];
sg->groupName = [self->groupName retain];
sg->groupID = [self->groupID retain];
sg->skills = [self->skills mutableCopy];
sg->skillArray = nil;
sg->groupSPTotal = 0;
return sg;
}
-(BOOL) addSkill:(Skill*)skill
{
[skills setObject:skill forKey:[skill typeID]];
/*invalidate the cached skill array for the dataset*/
if(skillArray != nil){
[skillArray release];
skillArray = nil;
}
groupSPTotal = 0;
return YES;
}
-(NSInteger) groupSPTotal
{
if(groupSPTotal == 0){
/*calculate total SP*/
NSEnumerator *e = [skills objectEnumerator];
Skill *s;
while((s = [e nextObject]) != nil){
groupSPTotal += [s skillPoints];
}
}
return groupSPTotal;
}
-(NSUInteger) skillCount
{
return [skills count];
}
-(Skill*) getSkillAtIndex:(NSUInteger)index;
{
if(skillArray == nil){
/*get the skill array, sort them alphabeticly*/
skillArray = [[[skills allValues]sortedArrayUsingSelector:@selector(sortByName:)]retain];
}
return [skillArray objectAtIndex:index];
}
-(NSComparisonResult) sortByName:(SkillGroup*)group
{
return [groupName localizedCompare:group->groupName];
}
-(NSString*) description
{
return groupName;
}
@end