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SkillSearchView.m
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/
SkillSearchView.m
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/*
This file is part of Mac Eve Tools.
Mac Eve Tools is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mac Eve Tools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mac Eve Tools. If not, see <http://www.gnu.org/licenses/>.
Copyright Matt Tyson, 2009.
*/
#import "SkillSearchView.h"
#import "Config.h"
#import "SkillDetailsWindowController.h"
#import "SkillPair.h"
@interface SkillSearchView (SkillSearchViewPrivate)
-(void) addSearchType:(id<SkillSearchDatasource>)data;
/*this will be called with a search string the user wants to search for.*/
-(void) skillSearchFilter:(id)sender;
@end
@implementation SkillSearchView (SkillSearchViewPrivate)
-(void) addSearchType:(id<SkillSearchDatasource>)data
{
NSInteger segmentCount = [skillSearchCategories segmentCount];
if(segmentCount == 1){
if([[skillSearchCategories cell] tagForSegment:segmentCount-1] == 99){
/*special case cos apple is retarded*/
[skillSearchCategories setLabel:[data skillSearchName] forSegment:segmentCount-1];
[[skillSearchCategories cell] setTag:segmentCount-1 forSegment:segmentCount-1];
[datasources addObject:data];
[skillSearchCategories sizeToFit];
currentDatasource = 0;
return;
}
}
[skillSearchCategories setSegmentCount:segmentCount+1];
[skillSearchCategories setLabel:[data skillSearchName] forSegment:segmentCount];
[[skillSearchCategories cell]setTag:segmentCount forSegment:segmentCount];
[skillSearchCategories sizeToFit];
[datasources addObject:data];
}
-(void) skillSearchFilter:(id)sender
{
[[datasources objectAtIndex:currentDatasource]skillSearchFilter:sender];
[skillList reloadData];
}
@end
@implementation SkillSearchView
-(SkillSearchView*) initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:rect]){
datasources = [[NSMutableArray alloc]init];
[skillSearchCategories setSegmentCount:0];
}
return self;
}
-(void) dealloc
{
[datasources release];
[super dealloc];
}
-(void) planViewAction:(id)sender
{
NSLog(@"action %@",sender);
}
-(void) awakeFromNib
{
//NSLog(@"%@ awakeFromNib",[self className]);
[skillList setDelegate:self];
[skillList setTarget:self];
[skillList setDoubleAction:@selector(planViewDoubleClick:)];
[skillList setAction:@selector(skillTreeSingleClick:)];
[skillList setIndentationMarkerFollowsCell:YES];
[search setAction:@selector(skillSearchFilter:)];
[search setTarget:self];
[[search cell]setSendsSearchStringImmediately:YES];
}
-(id<SkillSearchDelegate>) delegate
{
return delegate;
}
-(void) setDelegate:(id<SkillSearchDelegate>)del;
{
delegate = del;
}
-(void) addDatasource:(id<SkillSearchDatasource>)anObject;
{
[self addSearchType:anObject];
}
-(void) removeDatasources
{
[skillList setDataSource:nil];
[datasources removeAllObjects];
[skillSearchCategories setSegmentCount:0];
}
-(IBAction) skillSearchCategoriesClick:(id)sender
{
NSInteger tag = [[sender cell] tagForSegment:[sender selectedSegment]];
id<SkillSearchDatasource> data = [datasources objectAtIndex:tag];
[skillList setDataSource:data];
currentDatasource = tag;
}
-(IBAction) skillGroupsClick:(id)sender
{
}
-(void) reloadDatasource:(id<SkillSearchDatasource>)ds
{
id data = [skillList dataSource];
if(data == ds){
[skillList reloadData];
}
// [skillList collapseItem:nil collapseChildren:YES];
// [skillList reloadItem:nil reloadChildren:YES];
}
- (BOOL)outlineView:(NSOutlineView *)outlineView shouldEditTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
return NO;
}
/*called when the user wants to add a skill to a certian level*/
-(void) menuAddSkillClick:(id)sender
{
id object = [sender representedObject];
if([object isKindOfClass:[NSArray class]]){
[delegate planAddSkillArray:object];
}else{
[delegate planAddSkillArray:[NSArray arrayWithObject:object]];
}
}
-(void) selectDefaultGroup
{
[skillSearchCategories setSelectedSegment:0];
[self skillSearchCategoriesClick:skillSearchCategories];
}
/*pop up the skill window*/
-(void) displayItemAtRow:(NSInteger)row
{
id item = [skillList itemAtRow:row];
if([item isKindOfClass:[Skill class]]){
Skill *s = [[((Character*)[delegate character])st]skillForId:[item typeID]];
/*Not a leak*/
SkillDetailsWindowController *wc = [[SkillDetailsWindowController alloc]init];
[wc setSkill:s ? s : item forCharacter:[delegate character]];
[[wc window]makeKeyAndOrderFront:self];
return;
}
}
-(void) planViewDoubleClick:(id)sender
{
NSInteger row = [skillList selectedRow];
if(row == -1){
return;
}
[self displayItemAtRow:row];
}
-(void) skillInformation:(id)sender
{
id item = [sender representedObject];
NSInteger row = [skillList rowForItem:item];
if(row == -1){
return;
}
[self displayItemAtRow:row];
}
-(void) skillTreeSingleClick:(id)sender
{
NSPoint mouse = [[sender window] convertScreenToBase:[NSEvent mouseLocation]];
mouse = [sender convertPoint:mouse fromView:nil];
NSInteger row = [sender rowAtPoint:mouse];
if(row == -1){
return;
}
id item = [sender itemAtRow:row];
if([sender isItemExpanded:item]){
[sender collapseItem:item];
}else{
[sender expandItem:item];
}
}
/*
display a tooltip
Forward this on to the datasource.
*/
- (NSString *)outlineView:(NSOutlineView *)ov
toolTipForCell:(NSCell *)cell
rect:(NSRectPointer)rect
tableColumn:(NSTableColumn *)tc
item:(id)item
mouseLocation:(NSPoint)mouseLocation
{
return [[skillList dataSource]outlineView:ov
toolTipForCell:cell rect:rect
tableColumn:tc item:item
mouseLocation:mouseLocation];
}
@end