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AboutArtemisGalaxy.html
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AboutArtemisGalaxy.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252">
<TITLE></TITLE>
<META NAME="GENERATOR" CONTENT="LibreOffice 3.6 (Windows)">
<META NAME="AUTHOR" CONTENT="Matthew Studley">
<META NAME="CREATED" CONTENT="20130608;12434956">
<META NAME="CHANGEDBY" CONTENT="Matthew Studley">
<META NAME="CHANGED" CONTENT="20130608;13461931">
<STYLE TYPE="text/css">
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</STYLE>
</HEAD>
<BODY LANG="en-US" DIR="LTR">
<H1 CLASS="western">Artemis Galaxy:</H1>
<P>“<I><FONT FACE="Arial, sans-serif">The Torgoth are coming in
from the east. The Krailens from the north. I could destroy the enemy
fleets with a volley of nukes, but is this sector worth it? The USFP
forces to the west might need those very nukes to defend their
outpost. Will this sector's resources be worth the ammunition used to
capture it?” -Captains log, U.S.F. Crow, Sector C-7 in the Echo
Quadrant.</FONT></I></P>
<H2 CLASS="western">What is it?</H2>
<P><FONT FACE="Arial, sans-serif">Artemis-Galaxy is a strategy RPG
“wrapper” around the Artemis Spaceship Bridge Simulator
written by Thom Robertson. It's purpose is to create an environment
that allows for larger scale Artemis campaigns where multiple bridge
crews can work together against a common goal – liberating an
entire quadrant from enemy hands.</FONT></P>
<H2 CLASS="western">How does it work?</H2>
<P><FONT FACE="Arial, sans-serif">AG works by arranging multiple
Artemis maps onto a grid, and then tracking traits (such as who
“owns” the sector, how many Torgoth are currently there,
etc...). The AG “engine” would adjust those numbers as
crews complete missions in those sectors. </FONT>
</P>
<P><FONT FACE="Arial, sans-serif">Crews play sectors by clicking on a
grid-sector on a larger map. When the captain decides that they want
to play that sector, AG would take a base mission XML file, add in
enemy fleets and friendly stations based on the current state of that
sector (and neighboring sectors!), and present it to the captain as a
downloadable zip. </FONT>
</P>
<P><FONT FACE="Arial, sans-serif">The crew plays through the mission,
protecting their stations or conquering enemy territory. The mission
log gets generated as they play, and the captain submits this mission
log back into the AG website. The mission log provides information
such as how many nukes fired, enemies destroyed, and if the crew was
destroyed. The sector, and surrounding sectors, are then all updated
to reflect the result of that mission. </FONT>
</P>
<P><FONT FACE="Arial, sans-serif">Multiple bridge crews could play in
a single campaign map, and would have to work together to attack or
defend strategically important sectors. They would also have to keep
an eye on ammunition consumption. Ship losses become problematic as
there are only so many resources to go around, and a crew might want
to retreat from a sector instead of risking the loss of an expensive
battleship. </FONT>
</P>
<P><BR><BR>
</P>
<H4 CLASS="western">Additional Concepts / Features:</H4>
<UL>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector Capturing:</B><SPAN STYLE="font-weight: normal">
Sectors can only be captured if there is a USFP sector adjacent, and
there is no obstacle impeding your travel to that sector (see
below).</SPAN></FONT></P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector Barriers: </B><SPAN STYLE="font-weight: normal">Certain
sectors can only be captured from specific directions</SPAN>. This
allows grand-scale natural obstacle, such as giant asteroid fields
that protect a sector from a certain side. </FONT>
</P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector Difficulty: </B><SPAN STYLE="font-weight: normal">Sectors
vary in difficulty. A sector that has a high economic or tactical
value might be very hard to take, with the enemy fleet directing
lots of carriers to it. Other sectors might be more desolate, and
have very little in the way of enemy resistance. </SPAN></FONT>
</P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Turn Based:</B><SPAN STYLE="font-weight: normal">
The map updates on a turn basis. Currently I am thinking each turn
is a week in real time, allowing weekend crews to play without
needing to disrupt the work week to defend a sector from attack. </SPAN></FONT>
</P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector production:</B><SPAN STYLE="font-weight: normal">
Sectors only produce so many resources per “turn”.
Sectors owned by enemy fleets produce more ships per turn. Sectors
owned by the USFP generate ammunition and Ship-Points (S.P. To be
used to replace lost ships.)</SPAN></FONT></P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector Reinforcement:
</B><SPAN STYLE="font-weight: normal">Following the same sector
obstacle rule, enemy sectors can be reinforced from adjacent enemy
sectors. If an adjacent enemy sector has extra ships available, it
will send them to help out the sector being attacked. They will fill
in from that border of the map, too. </SPAN></FONT>
</P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Sector Attacks:</B><SPAN STYLE="font-weight: normal">
If an enemy sector has extra ships, it will attack an adjacent USFP
sector. If the USFP sector is not reinforced by a bridge crew in
time, the sector is lost to enemies, and needs to be captured again.
</SPAN></FONT>
</P>
<LI><P><FONT FACE="Arial, sans-serif"><B>Crew Registration:</B><SPAN STYLE="font-weight: normal">
A captains registers a ship, and the crew signs on with that ship.
Crew members can serve on other ships, too. Captains sign up for
campaigns. </SPAN></FONT>
</P>
</UL>
<P><BR><BR>
</P>
<H2 CLASS="western">Who:</H2>
<P> <FONT FACE="Arial, sans-serif">This is being developed by </FONT><FONT FACE="Arial, sans-serif">me,
</FONT><FONT FACE="Arial, sans-serif">Matt Studley, initially. </FONT><FONT FACE="Arial, sans-serif">I
am probably going to be looking for help, especially with generating
the blank mission files needed. If you are experienced in any of the
technologies below and want to help, contact me. </FONT>
</P>
<H2 CLASS="western"><FONT FACE="Arial, sans-serif">Technologies:</FONT></H2>
<P><FONT FACE="Arial, sans-serif"> </FONT><FONT FACE="Arial, sans-serif"><B>Here
are the technologies I am currently using to develop A.G:</B></FONT></P>
<UL>
<LI><P><FONT FACE="Arial, sans-serif">ASP.net / C#.net 4.5</FONT></P>
<LI><P><FONT FACE="Arial, sans-serif">Visual Studio Express 2012 for
Web</FONT></P>
<LI><P><FONT FACE="Arial, sans-serif">Jquery</FONT></P>
<LI><P><FONT FACE="Arial, sans-serif">Considering Bootstrap</FONT></P>
<LI><P><FONT FACE="Arial, sans-serif">SQL Server 2012 Express</FONT></P>
</UL>
<P><BR><BR>
</P>
<H2 CLASS="western"><FONT FACE="Arial, sans-serif">Contact Info:</FONT></H2>
<P><FONT FACE="Arial, sans-serif">Any questions, please contact Matt
Studley at mattwt.studley<at>gmail.com</FONT></P>
<P><BR><BR>
</P>
</BODY>
</HTML>