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Chaperone 0% opacity no longer hides chaperone. Ends up being maybe 50% transparent instead. #165

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Glazed opened this issue Dec 21, 2018 · 3 comments

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@Glazed
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Glazed commented Dec 21, 2018

I have the chaperone opacity set to 0, but the standing-mode circular chaperone is always visible. If I set it to max opacity, it gets brighter, but putting it to 0 does not set it to 0. Steam either changed the numbers that control the opacity, and 0 is no longer really 0, or they blocked the ability to set it below the lower limit that its own UI can set.

This has been happening since October at least.

@BOLL7708
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It's a change they made in the underlying APIs because some games would lower the opacity to 0% without telling the user, to increase immersion, but at the same time making for a dangerous situation. I think they added the limitation only for scene applications (things rendering to the headset, like games) through, but not sure now.

@ykeara
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ykeara commented Jan 3, 2019

Fade distance -> 0 should still disable it.

@Giantbean
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Giantbean commented Sep 9, 2020

This update from October also seems to add a play space indicator when teleporting. I don't mind the chaperone but how do I get rid of the rectangle that shows on the ground when I teleport?

...Never mind. I just found the PlayAreaPreviewTransform object on the Teleporting prefab. I should be able to disable that and fix my issue.

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