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I have the chaperone opacity set to 0, but the standing-mode circular chaperone is always visible. If I set it to max opacity, it gets brighter, but putting it to 0 does not set it to 0. Steam either changed the numbers that control the opacity, and 0 is no longer really 0, or they blocked the ability to set it below the lower limit that its own UI can set.
This has been happening since October at least.
The text was updated successfully, but these errors were encountered:
It's a change they made in the underlying APIs because some games would lower the opacity to 0% without telling the user, to increase immersion, but at the same time making for a dangerous situation. I think they added the limitation only for scene applications (things rendering to the headset, like games) through, but not sure now.
This update from October also seems to add a play space indicator when teleporting. I don't mind the chaperone but how do I get rid of the rectangle that shows on the ground when I teleport?
...Never mind. I just found the PlayAreaPreviewTransform object on the Teleporting prefab. I should be able to disable that and fix my issue.
I have the chaperone opacity set to 0, but the standing-mode circular chaperone is always visible. If I set it to max opacity, it gets brighter, but putting it to 0 does not set it to 0. Steam either changed the numbers that control the opacity, and 0 is no longer really 0, or they blocked the ability to set it below the lower limit that its own UI can set.
This has been happening since October at least.
The text was updated successfully, but these errors were encountered: