/
ai.cpp
156 lines (145 loc) · 3.16 KB
/
ai.cpp
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#include"ai.h"
#include "game.h"
extern short sPacMap[21][38];
extern Console console;
const int ciOffsetX = 20;
const int ciOffsetY = 5;
extern PMAP pacMap;
int reroll(int& x)
{
x=rand()%4;
return x;
}
//Done By Daniel(Leader)
//check the monster location and the direction they go
void monster(COORD& monster1,int& g_idirection)
{
bool bcollision = false;
//check the condition met
if(bcollision == false)
{
if(g_idirection == 0)
{
//when the condition met
if(wall_left(monster1) == true)
{
bcollision = true;
}
else
{
monster1.X--;
}
}
if(g_idirection == 1)
{
if(wall_right(monster1) == true)
{
bcollision=true;
}
else
{
monster1.X++;
}
}
if(g_idirection==2)
{
if(wall_down(monster1) == true)
{
bcollision=true;
}
else
{
monster1.Y++;
}
}
if(g_idirection == 3)
{
if(wall_up(monster1) == true)
{
bcollision=true;
}
else
{
monster1.Y--;
}
}
//check what wall they hit
if(wall_up(monster1) == false && wall_down(monster1) == false && wall_left(monster1) == false && wall_right(monster1) == false)
{
bcollision=true;
}
if(wall_up(monster1) == false && wall_down(monster1) == false && wall_left(monster1) == false)
{
bcollision=true;
}
if(wall_up(monster1) == false && wall_down(monster1) == false && wall_right(monster1) == false)
{
bcollision=true;
}
if(wall_up(monster1) == false && wall_left(monster1) == false && wall_right(monster1) == false)
{
bcollision=true;
}
if(wall_down(monster1) == false && wall_left(monster1) == false && wall_right(monster1) == false)
{
bcollision=true;
}
}
//if the monster is going against the wall re-roll the direction
if(bcollision == true)
{
reroll(g_idirection);
}
}
//Done By Daniel(Leader)\
//check what kind of wall
bool wall_left(COORD location)
{
if(pacMap -> data[location.Y - ciOffsetY][location.X -1 - ciOffsetX] == '1')
{
return true;
}
else
{
return false;
}
}
//Done By Daniel(Leader)
//check what kind of wall
bool wall_right(COORD location)
{
if(pacMap -> data[location.Y - ciOffsetY][location.X + 1- ciOffsetX] == '1')
{
return true;
}
else
{
return false;
}
}
//Done By Daniel(Leader)
//check what kind of wall
bool wall_up(COORD location)
{
if(pacMap -> data[location.Y - 1 - ciOffsetY][location.X - ciOffsetX] == '1')
{
return true;
}
else
{
return false;
}
}
//Done By Daniel(Leader)
//check what kind of wall
bool wall_down(COORD location)
{
if(pacMap -> data[location.Y + 1 - ciOffsetY][location.X - ciOffsetX] == '1')
{
return true;
}
else
{
return false;
}
}