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Hello! A brief request if you have the time-- a mod to remove, mute, or otherwise disable certain sounds would be very helpful. The sounds occur at the FMOD event /SFX/Player/1stPerson/PlayerSpawn, /SFX/Modules/TK/CloneTube/CloneTube_Healing, and /SFX/Modules/TK/CloneTube/CloneTube_HealingBio and consist of the files PlayerSpawnA_1.wav, PlayerSpawnB_1.wav, CloneTube_Heal_Bio_ToLoopFMOD2.wav, and actually all other CloneTube_Heal_*. I can get more specific names if you decide to do this and this is insufficient information.
The text was updated successfully, but these errors were encountered:
Thanks for reaching out and apologies for the delay in reply. I'm pretty new to Unity modding and asset modding is something I've been wanting to get into but I haven't started yet. Perhaps this could be an interesting way to get into that. Would help if you grab me on discord and if you know how to get started to do this sort of thing.
I can also try and look at other mods that do this sort of thing in other games if you know of any on github and try to extrapolate information into void crew.
Hello! A brief request if you have the time-- a mod to remove, mute, or otherwise disable certain sounds would be very helpful. The sounds occur at the FMOD event
/SFX/Player/1stPerson/PlayerSpawn
,/SFX/Modules/TK/CloneTube/CloneTube_Healing
, and/SFX/Modules/TK/CloneTube/CloneTube_HealingBio
and consist of the filesPlayerSpawnA_1.wav
,PlayerSpawnB_1.wav
,CloneTube_Heal_Bio_ToLoopFMOD2.wav
, and actually all otherCloneTube_Heal_*
. I can get more specific names if you decide to do this and this is insufficient information.The text was updated successfully, but these errors were encountered: