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Culled is very slow, are you sure its not just hung? I think the monotone mesher is broken, but I recall using culled before, it just was very laggy (but was required to workaround texture atlasing at the time). The default greedy mesher is much faster
Okay that makes a lot of sense, when I posted that I had not taken much of a look into the code and was just trying some different settings mentioned on the README. This may be repetitive, but once again something super useful to mention on a wiki 😄
Using the line:
causes the world to not appear. Just a white screen, no FPS indicator either.
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