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Mesher option causes nothing to appear #111

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z3t0 opened this issue Apr 7, 2015 · 2 comments
Closed

Mesher option causes nothing to appear #111

z3t0 opened this issue Apr 7, 2015 · 2 comments

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@z3t0
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z3t0 commented Apr 7, 2015

Using the line:

mesher: voxel.meshers.culled,

causes the world to not appear. Just a white screen, no FPS indicator either.

@deathcap
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This mesher comes from https://github.com/maxogden/voxel/tree/master/meshers

Culled is very slow, are you sure its not just hung? I think the monotone mesher is broken, but I recall using culled before, it just was very laggy (but was required to workaround texture atlasing at the time). The default greedy mesher is much faster

@z3t0
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z3t0 commented Apr 10, 2015

Okay that makes a lot of sense, when I posted that I had not taken much of a look into the code and was just trying some different settings mentioned on the README. This may be repetitive, but once again something super useful to mention on a wiki 😄

@z3t0 z3t0 closed this as completed Apr 27, 2015
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