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cache.go
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cache.go
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package app
import (
"context"
"sync"
"time"
)
// PreRenderCache is the interface that describes a cache that stores
// pre-rendered resources.
type PreRenderCache interface {
// Get returns the item at the given path.
Get(ctx context.Context, path string) (PreRenderedItem, bool)
// Set stored the item at the given path.
Set(ctx context.Context, i PreRenderedItem)
}
// PreRenderedItem represent an item that is stored in a PreRenderCache.
type PreRenderedItem struct {
// The request path.
Path string
// The response content type.
ContentType string
// The response content encoding.
ContentEncoding string
// The response body.
Body []byte
}
// Len return the body length.
func (r PreRenderedItem) Len() int {
return len(r.Body)
}
// NewPreRenderLRUCache creates an in memory LRU cache that stores items for the
// given duration. If provided, on eviction functions are called when item are
// evicted.
func NewPreRenderLRUCache(size int, itemTTL time.Duration, onEvict ...func(count, size int)) PreRenderCache {
return &preRenderLRUCache{
itemTTL: itemTTL,
onEvict: onEvict,
priorities: make([]*preRenderLRUCacheItem, 0, 64),
items: make(map[string]*preRenderLRUCacheItem, 64),
maxSize: size,
}
}
type preRenderLRUCache struct {
itemTTL time.Duration
onEvict []func(int, int)
mu sync.Mutex
priorities []*preRenderLRUCacheItem
items map[string]*preRenderLRUCacheItem
size int
maxSize int
}
func (c *preRenderLRUCache) Get(ctx context.Context, path string) (PreRenderedItem, bool) {
c.mu.Lock()
defer c.mu.Unlock()
i, ok := c.items[path]
if !ok {
return PreRenderedItem{}, false
}
if time.Now().After(i.ExpiresAt) {
i.Count = 0
return PreRenderedItem{}, false
}
i.Count++
return i.Item, true
}
func (c *preRenderLRUCache) Set(ctx context.Context, i PreRenderedItem) {
c.mu.Lock()
defer c.mu.Unlock()
c.evict(i.Len())
if c.size+i.Len() <= c.maxSize {
item := &preRenderLRUCacheItem{
ExpiresAt: time.Now().Add(c.itemTTL),
Item: i,
Count: 1,
}
c.size += i.Len()
c.items[i.Path] = item
c.priorities = append(c.priorities, item)
}
}
func (c *preRenderLRUCache) evict(size int) {
if len(c.priorities) == 0 || c.size+size <= c.maxSize {
return
}
sortPreRenderLRUCacheItem(c.priorities)
for len(c.priorities) != 0 && c.last().Count == 0 {
c.removeLast()
}
evictedCount := 0
evictedSize := 0
for len(c.priorities) != 0 && c.size+size > c.maxSize {
last := c.last()
c.removeLast()
evictedCount++
evictedSize += last.Item.Len()
}
if evictedCount == 0 {
return
}
for _, fn := range c.onEvict {
fn(evictedCount, evictedSize)
}
}
func (c *preRenderLRUCache) removeLast() {
item := c.last()
c.size -= item.Item.Len()
delete(c.items, item.Item.Path)
end := c.lastIdx()
c.priorities[end] = nil
c.priorities = c.priorities[:end]
}
func (c *preRenderLRUCache) lastIdx() int {
return len(c.priorities) - 1
}
func (c *preRenderLRUCache) last() *preRenderLRUCacheItem {
return c.priorities[c.lastIdx()]
}
type preRenderLRUCacheItem struct {
Count uint
ExpiresAt time.Time
Item PreRenderedItem
}
func sortPreRenderLRUCacheItem(s []*preRenderLRUCacheItem) {
if len(s) < 2 {
return
}
pi := sortPreRenderLRUCacheItemPartition(s)
sortPreRenderLRUCacheItem(s[:pi])
sortPreRenderLRUCacheItem(s[pi+1:])
}
func sortPreRenderLRUCacheItemPartition(s []*preRenderLRUCacheItem) int {
piIdx := len(s) - 1
pi := s[piIdx]
i := -1
for j, item := range s {
if item.Count > pi.Count {
i++
s[i], s[j] = s[j], s[i]
}
}
i++
s[i], s[piIdx] = s[piIdx], s[i]
return i
}
type preRenderCache struct {
mu sync.RWMutex
items map[string]PreRenderedItem
}
func newPreRenderCache(size int) *preRenderCache {
return &preRenderCache{
items: make(map[string]PreRenderedItem, size),
}
}
func (c *preRenderCache) Set(ctx context.Context, i PreRenderedItem) {
c.mu.Lock()
c.items[i.Path] = i
c.mu.Unlock()
}
func (c *preRenderCache) Get(ctx context.Context, path string) (PreRenderedItem, bool) {
c.mu.Lock()
i, ok := c.items[path]
c.mu.Unlock()
return i, ok
}