forked from mkenney/go-chrome
/
cdtp.animation.go
326 lines (276 loc) · 9.08 KB
/
cdtp.animation.go
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package socket
import (
"encoding/json"
"github.com/mkenney/go-chrome/tot/animation"
)
/*
AnimationProtocol provides a namespace for the Chrome Animation protocol methods.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/ EXPERIMENTAL.
*/
type AnimationProtocol struct {
Socket Socketer
}
/*
Disable animation domain notifications.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-disable
*/
func (protocol *AnimationProtocol) Disable() <-chan *animation.DisableResult {
resultChan := make(chan *animation.DisableResult)
command := NewCommand(protocol.Socket, "Animation.disable", nil)
result := &animation.DisableResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
Enable animation domain notifications.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-enable
*/
func (protocol *AnimationProtocol) Enable() <-chan *animation.EnableResult {
resultChan := make(chan *animation.EnableResult)
command := NewCommand(protocol.Socket, "Animation.enable", nil)
result := &animation.EnableResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
GetCurrentTime returns the current time of the an animation.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-getCurrentTime
*/
func (protocol *AnimationProtocol) GetCurrentTime(
params *animation.GetCurrentTimeParams,
) <-chan *animation.GetCurrentTimeResult {
resultChan := make(chan *animation.GetCurrentTimeResult)
command := NewCommand(protocol.Socket, "Animation.getCurrentTime", params)
result := &animation.GetCurrentTimeResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
} else {
result.Err = json.Unmarshal(response.Result, &result)
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
GetPlaybackRate gets the playback rate of the document timeline.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-getPlaybackRate
*/
func (protocol *AnimationProtocol) GetPlaybackRate() <-chan *animation.GetPlaybackRateResult {
resultChan := make(chan *animation.GetPlaybackRateResult)
command := NewCommand(protocol.Socket, "Animation.getPlaybackRate", nil)
result := &animation.GetPlaybackRateResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
} else {
result.Err = json.Unmarshal(response.Result, &result)
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
ReleaseAnimations releases a set of animations to no longer be manipulated.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-releaseAnimations
*/
func (protocol *AnimationProtocol) ReleaseAnimations(
params *animation.ReleaseAnimationsParams,
) <-chan *animation.ReleaseAnimationsResult {
resultChan := make(chan *animation.ReleaseAnimationsResult)
command := NewCommand(protocol.Socket, "Animation.releaseAnimations", params)
result := &animation.ReleaseAnimationsResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
ResolveAnimation gets the remote object of the Animation.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-resolveAnimation
*/
func (protocol *AnimationProtocol) ResolveAnimation(
params *animation.ResolveAnimationParams,
) <-chan *animation.ResolveAnimationResult {
resultChan := make(chan *animation.ResolveAnimationResult)
command := NewCommand(protocol.Socket, "Animation.resolveAnimation", params)
result := &animation.ResolveAnimationResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
} else {
result.Err = json.Unmarshal(response.Result, &result)
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
SeekAnimations seeks a set of animations to a particular time within each
animation.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-seekAnimations
*/
func (protocol *AnimationProtocol) SeekAnimations(
params *animation.SeekAnimationsParams,
) <-chan *animation.SeekAnimationsResult {
resultChan := make(chan *animation.SeekAnimationsResult)
command := NewCommand(protocol.Socket, "Animation.seekAnimations", params)
result := &animation.SeekAnimationsResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
SetPaused sets the paused state of a set of animations.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-setPaused
*/
func (protocol *AnimationProtocol) SetPaused(
params *animation.SetPausedParams,
) <-chan *animation.SetPausedResult {
resultChan := make(chan *animation.SetPausedResult)
command := NewCommand(protocol.Socket, "Animation.setPaused", params)
result := &animation.SetPausedResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
SetPlaybackRate sets the playback rate of the document timeline.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-setPlaybackRate
*/
func (protocol *AnimationProtocol) SetPlaybackRate(
params *animation.SetPlaybackRateParams,
) <-chan *animation.SetPlaybackRateResult {
resultChan := make(chan *animation.SetPlaybackRateResult)
command := NewCommand(protocol.Socket, "Animation.setPlaybackRate", params)
result := &animation.SetPlaybackRateResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
SetTiming sets the timing of an animation node.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#method-setTiming
*/
func (protocol *AnimationProtocol) SetTiming(
params *animation.SetTimingParams,
) <-chan *animation.SetTimingResult {
resultChan := make(chan *animation.SetTimingResult)
command := NewCommand(protocol.Socket, "Animation.setTiming", params)
result := &animation.SetTimingResult{}
go func() {
response := <-protocol.Socket.SendCommand(command)
if nil != response.Error && 0 != response.Error.Code {
result.Err = response.Error
}
resultChan <- result
close(resultChan)
}()
return resultChan
}
/*
OnAnimationCanceled adds a handler to the Animation.Canceled event.
Animation.Canceled fires when when an animation has been cancelled.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#event-animationCanceled
*/
func (protocol *AnimationProtocol) OnAnimationCanceled(
callback func(event *animation.CanceledEvent),
) {
handler := NewEventHandler(
"Animation.animationCanceled",
func(response *Response) {
event := &animation.CanceledEvent{}
json.Unmarshal([]byte(response.Params), event)
if nil != response.Error && 0 != response.Error.Code {
event.Err = response.Error
}
callback(event)
},
)
protocol.Socket.AddEventHandler(handler)
}
/*
OnAnimationCreated adds a handler to the Animation.Created event.
Animation.Created fires for each animation that has been created.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#event-animationCreated
*/
func (protocol *AnimationProtocol) OnAnimationCreated(
callback func(event *animation.CreatedEvent),
) {
handler := NewEventHandler(
"Animation.animationCreated",
func(response *Response) {
event := &animation.CreatedEvent{}
json.Unmarshal([]byte(response.Params), event)
if nil != response.Error && 0 != response.Error.Code {
event.Err = response.Error
}
callback(event)
},
)
protocol.Socket.AddEventHandler(handler)
}
/*
OnAnimationStarted adds a handler to the Animation.Started event.
Animation.Started fires for each animation that has been started.
https://chromedevtools.github.io/devtools-protocol/tot/Animation/#event-animationStarted
*/
func (protocol *AnimationProtocol) OnAnimationStarted(
callback func(event *animation.StartedEvent),
) {
handler := NewEventHandler(
"Animation.animationStarted",
func(response *Response) {
event := &animation.StartedEvent{}
json.Unmarshal([]byte(response.Params), event)
if nil != response.Error && 0 != response.Error.Code {
event.Err = response.Error
}
callback(event)
},
)
protocol.Socket.AddEventHandler(handler)
}