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CanvasModulate only affects the UI currently, tried switching layers and everything I can to make it only affect the tilemap but failed.
Light2D breaks the shadows for walls and doors, this allows the player to see behind walls which is not the effect we want, Light2D should only effect the entire tilemap for outside areas but so far I can't make it affect it the tilemap and everything on-top of it only.
Cannot use Light2D or CanvasModulate nodes to create a day and night system
0% progress so far on getting a functioning system
All tests will be made in the WorldTest2 scene
Cannot work on maps until we figure out the day and night issue.
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