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Arrows 'bounce' off of vanished players #180

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bacon-avenger opened this issue May 5, 2012 · 11 comments
Closed

Arrows 'bounce' off of vanished players #180

bacon-avenger opened this issue May 5, 2012 · 11 comments

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@bacon-avenger
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I'm not sure anything can be done about this, but it's a potential issue.

If the player that fired the arrow is close enough, it will bounce off the vanished player and hit the one who fired the arrow.

To test this, I stood next to a two block high wall and had another player fire an arrow at me. A third player was watching from the side and saw the arrow hit the wall as if nothing was there, then saw the arrow dissappear and reappear in the ground in the correct position for a bounce.

@mbax
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mbax commented May 5, 2012

Huh. Will look into it.

@bacon-avenger
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If it helps any, I can make a video.

Oh yes, I forgot to mention, this is with VNP 3.8.1 and bukkit build 2167.

@mbax
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mbax commented May 7, 2012

Looks like there's no way to do this right now :(

@bacon-avenger
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Well shoot, that's too bad (no pun intended). Thank you for looking into it, hopefully the ability is added in a later bukkit build.

@mbax
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mbax commented May 8, 2012

I hope so too, though I'd like to keep the ticket open so I can track it and harass people about it :D

@mbax mbax reopened this May 8, 2012
@bacon-avenger
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OK then! Good luck with it! :D

@mbax mbax mentioned this issue May 9, 2012
@jamietech
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Is this not possible to do by setting arrow bounce boolean to false when the arrow hits a vanished player?

@mbax
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mbax commented Jul 11, 2012

If you'd like to create a fork for testing...

@ZachBora
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ZachBora commented Aug 6, 2012

This could make a battleship game hmm

@TravisArmstrong
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This is still an issue. Arrows, Enderpearls, and potentially other items interact with vanished players. Any chance of taking a look at the issue again now?

@mbax
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mbax commented Apr 21, 2013

#318

@mbax mbax closed this as completed Apr 21, 2013
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