/
layout.go
50 lines (41 loc) · 1.04 KB
/
layout.go
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package snake
import "github.com/hajimehoshi/ebiten/v2"
type Layout struct {
board *Board
info *Info
boardImage *ebiten.Image
infoImage *ebiten.Image
}
func NewLayout(layoutSizeX, layoutSizeY int) *Layout {
l := &Layout{}
l.board = NewBoard(layoutSizeX-infoWidth, layoutSizeY)
l.info = NewInfo(infoWidth, layoutSizeY)
return l
}
func (l *Layout) Update() error {
if err := l.board.Update(); err != nil {
return err
}
if err := l.info.Update(); err != nil {
return err
}
return nil
}
func (l *Layout) Draw(screen *ebiten.Image) {
if l.boardImage == nil {
w, h := l.board.Size()
l.boardImage = ebiten.NewImage(w, h)
}
if l.infoImage == nil {
w, h := l.info.Size()
l.infoImage = ebiten.NewImage(w, h)
}
l.board.Draw(l.boardImage)
opBoard := &ebiten.DrawImageOptions{}
opBoard.GeoM.Translate(float64(0), float64(0))
screen.DrawImage(l.boardImage, opBoard)
l.info.Draw(l.infoImage)
opInfo := &ebiten.DrawImageOptions{}
opInfo.GeoM.Translate(float64(l.board.sizeX), float64(0))
screen.DrawImage(l.infoImage, opInfo)
}