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The character example is not great: Plenty of candy-wrapper artefacts) are visible in the model during animation (which make the joints look weirdly thin), and I somehow got the walk/run cycle wrong (left arm moves forward while left leg is moving forward and vice versa).
It might be better for now to replace with an example based on the Bevy fox.
The text was updated successfully, but these errors were encountered:
The bevy fox example was introduced in #13, but it does not look great without proper synchronization during blending. I'm keeping the issue open until synchronization is added.
The character example is not great: Plenty of candy-wrapper artefacts) are visible in the model during animation (which make the joints look weirdly thin), and I somehow got the walk/run cycle wrong (left arm moves forward while left leg is moving forward and vice versa).
It might be better for now to replace with an example based on the Bevy fox.
The text was updated successfully, but these errors were encountered: