/
Hooks.lua
210 lines (139 loc) · 4.59 KB
/
Hooks.lua
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function RegisterHooks()
cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick)
cPluginManager:AddHook(cPluginManager.HOOK_KILLING, OnKilling)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnPlayerDestroyed)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_LEFT_CLICK, OnPlayerLeftClick)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_PLACING_BLOCK, OnPlayerPlacingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerPlacingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_SPAWNING_MONSTER, OnSpawningMonster)
cPluginManager:AddHook(cPluginManager.HOOK_EXECUTE_COMMAND, OnExecuteCommand)
end
function OnTick(a_TimeDelta)
ForEachArena(
function(a_ArenaState)
a_ArenaState:Tick()
end
)
end
function OnKilling(a_Victim, a_Killer)
if (not a_Victim:IsPlayer()) then
return false
end
local Player = tolua.cast(a_Victim, "cPlayer")
local PlayerState = GetPlayerState(Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
local InvContent = cItems()
Player:GetInventory():CopyToItems(InvContent)
Player:GetWorld():SpawnItemPickups(InvContent, Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), 2)
local ArenaState = GetArenaState(PlayerState:GetJoinedArena())
ArenaState:RemovePlayer(Player)
PlayerState:LeaveArena()
Player:SetHealth(20)
return true
end
function OnTakeDamage(a_Receiver, a_TDI)
if (not a_Receiver:IsPlayer()) then
return false
end
local Player = tolua.cast(a_Receiver, "cPlayer")
local PlayerState = GetPlayerState(Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
local ArenaState = GetArenaState(PlayerState:GetJoinedArena())
if (ArenaState:GetNoDamageTime() == 0) then
return false
end
return true
end
function OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_CHEST) then
return false
end
local PlayerState = GetPlayerState(a_Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
local ArenaState = GetArenaState(PlayerState:GetJoinedArena())
if (ArenaState:GetCountDownTime() == 0) then
return false
end
return true
end
function OnPlayerDestroyed(a_Player)
local PlayerState = GetPlayerState(a_Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
local ArenaState = GetArenaState(PlayerState:GetJoinedArena())
if (not ArenaState) then
return false
end
PlayerState:LeaveArena()
ArenaState:RemovePlayer(a_Player)
end
function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Action)
if ((a_Action ~= 0) and (a_Action ~= 1) and (a_Action ~= 2)) then
return false
end
local PlayerState = GetPlayerState(a_Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
local Succes, BlockType, BlockMeta = a_Player:GetWorld():GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ)
if ((BlockType ~= E_BLOCK_LEAVES) and (BlockType ~= E_BLOCK_TALL_GRASS)) then
return true
end
local ArenaState = GetArenaState(PlayerState:GetJoinedArena())
ArenaState:AddDestroyedBlock(Vector3i(a_BlockX, a_BlockY, a_BlockZ), BlockType, BlockMeta)
end
function OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ)
local PlayerState = GetPlayerState(a_Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
return true
end
function OnSpawningMonster(a_World, a_Monster)
local Position = a_Monster:GetPosition()
local IsInsideArena = false
ForEachArena(
function(a_ArenaState)
if (a_ArenaState:IsInside(Position)) then
IsInsideArena = true
return true
end
end
)
if (not IsInsideArena) then
return false
end
local MonsterFamily = a_Monster:GetMobFamily()
if (MonsterFamily == cMonster.mfHostile) then
if (Config.PreventMonsterSpawn) then
return true
end
elseif (MonsterFamily == cMonster.mfPassive) then
if (Config.PreventAnimalSpawn) then
return true
end
end
end
function OnExecuteCommand(a_Player, a_CommandSplit)
if (not a_Player) then
return false
end
local PlayerState = GetPlayerState(a_Player:GetName())
if (not PlayerState:DidJoinArena()) then
return false
end
if (a_CommandSplit[1] ~= "/hg") then
a_Player:SendMessage(cChatColor.Rose .. "You can't use commands if you joined an HungerGames arena.")
a_Player:SendMessage(cChatColor.Rose .. "Use \"/hg leave\" first.")
return true
end
end