Skip to content

Projector blending shader for perfect edge blending in three.js as postprocessing shader

Notifications You must be signed in to change notification settings

mcanet/edge-blending-shader-three.js

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 

Repository files navigation

edge-blending-shader-three.js

Projector blending shader for perfect edge blending in three.js as postprocessing shader.

var effect = new THREE.ShaderPass( THREE.EdgeBlendingShader ); 

I ported to Three.js the Openframeworks addon done by Jeffrey Crouse ( https://github.com/Flightphase/ofxProjectorBlend). To use multiple projections Three.js have a great method "setViewOffset" from PerspectiveCamera (http://threejs.org/docs/#Reference/Cameras/PerspectiveCamera). That it makes more easy to develop a software to render in a grid of screens.

This library was develop develop for Google Devart(http://devart.withgoogle.com/) commission project together 'Wishing wall' by Varvara Guljajeva and Mar Canet.

About

Projector blending shader for perfect edge blending in three.js as postprocessing shader

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published