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game.go
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game.go
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package handler
import (
"github.com/labstack/echo/v4"
"github.com/mccune1224/betrayal-widget/util"
"github.com/mccune1224/betrayal-widget/view/page"
)
func (h *Handler) CreateGame(c echo.Context) error {
games, err := h.models.Games.GetAll()
if err != nil {
return TemplRender(c, page.Error500(c, err))
}
gameName := c.FormValue("name")
existingGame, _ := h.models.Games.GetByGameID(gameName)
if existingGame != nil {
return TemplRender(c, page.Index(c, games, "Game Already Exists"))
}
game, err := h.models.Games.InsertGame(gameName, 0)
if err != nil {
return TemplRender(c, page.Index(c, games, err.Error()))
}
games = append(games, *game)
return TemplRender(c, page.Index(c, games))
}
func (h *Handler) DeleteGame(c echo.Context) error {
gameID := util.ParamInt(c, "game_id", -1)
game, _ := h.models.Games.GetByID(gameID)
err := h.models.Games.DeleteGame(game.GameID)
if err != nil {
TemplRender(c, page.Error500(c, err))
}
games, _ := h.models.Games.GetAll()
return TemplRender(c, page.Index(c, games))
}
func (h *Handler) GamePhaseIncrement(c echo.Context) error {
game, _ := util.GetGame(c)
if game.Phase == "Night" {
game.Phase = "Day"
game.Round += 1
} else {
game.Phase = "Night"
}
err := h.models.Games.UpdateProperty(game.ID, "phase", game.Phase)
if err != nil {
return TemplRender(c, page.Error500(c, err))
}
err = h.models.Games.UpdateProperty(game.ID, "round", game.Round)
if err != nil {
return TemplRender(c, page.Error500(c, err))
}
return TemplRender(c, page.CycleDashboard(c, game))
}
func (h *Handler) GamePhaseDecrement(c echo.Context) error {
game, _ := util.GetGame(c)
if game.Phase == "Day" && game.Round == 1 {
return TemplRender(c, page.CycleDashboard(c, game))
}
if game.Phase == "Day" {
game.Phase = "Night"
game.Round -= 1
} else {
game.Phase = "Day"
}
err := h.models.Games.UpdateProperty(game.ID, "phase", game.Phase)
if err != nil {
return TemplRender(c, page.Error500(c, err))
}
err = h.models.Games.UpdateProperty(game.ID, "round", game.Round)
if err != nil {
return TemplRender(c, page.Error500(c, err))
}
return TemplRender(c, page.CycleDashboard(c, game))
}