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Use-case scenario: You're hosting modpack, and some players want to install Emoticons and see each other emotes. This would require this mod to be on the server. However, this will also require all players to install it on their clients, even if other players do not want to use this or other cosmetic/qol mods for faster loading times.
The text was updated successfully, but these errors were encountered:
That’s how Emoticons 0.5 and below worked, but it turned to be too problematic to be used with SpongeForge (or similar mods that add support with server environment), so I removed it in 0.6.
You can implement your own plugin, mod that will be listening and sending packets to Emoticons payload channel. See this release’s change log.
Thanks for informing that quickly. Could you please also update CurseForge page to state that installing on server side requires client side to have a mod as well?
Use-case scenario: You're hosting modpack, and some players want to install Emoticons and see each other emotes. This would require this mod to be on the server. However, this will also require all players to install it on their clients, even if other players do not want to use this or other cosmetic/qol mods for faster loading times.
The text was updated successfully, but these errors were encountered: