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Sentinel NPCs: Combat NPCs for Spigot!

AnimatedSentinel

Version 0.3: Compatible with Spigot 1.9

Download (Developmental builds): http://ci.citizensnpcs.co/job/Sentinel/
Download (Spigot releases): (COMING SOON)

Info

Created by mcmonkey4eva on behalf of the Citizens and Denizen teams.

Usage

  • First, get acquainted with Citizens in general for best luck using Sentinel.
  • Second, download the plugin and put it into your server's plugins folder.
  • Third, start the server to generate a config, then close the server and edit the config to your liking and finally restart the server.
  • Now, to create your first Sentinel:
    • Select or create an NPC (/npc sel or /npc create Bob)
    • Run command: /trait Sentinel
    • Run command: /npc equip
    • Give the NPC items as needed, by right click the NPC with the wanted item.
    • Run command: /sentinel addtarget MONSTERS
    • Spawn a zombie via creative inventory eggs and watch it die!
    • Run command: /sentinel help
      • This will list all your options to edit the NPC's Sentinel settings.
        • Play with them freely, just be careful if you have other players around!
  • Examples:
    • To make your NPC attack sword wielders, use /sentinel addtarget helditem:.*sword

Commands

  • /sentinel help - Shows help info.
  • /sentinel addtarget TYPE - Adds a target.
  • /sentinel removetarget TYPE - Removes a target.
  • /sentinel addignore TYPE - Ignores a target.
  • /sentinel removeignore TYPE - Allows targetting a target.
  • /sentinel range RANGE - Sets the NPC's maximum attack range.
  • /sentinel damage DAMAGE - Sets the NPC's attack damage.
  • /sentinel armor ARMOR - Sets the NPC's armor level.
  • /sentinel health HEALTH - Sets the NPC's health level.
  • /sentinel attackrate RATE - Changes the rate at which the NPC attacks, in ticks.
  • /sentinel healrate RATE - Changes the rate at which the NPC heals, in ticks.
  • /sentinel respawntime TIME - Changes the time it takes for the NPC to respawn, in ticks.
  • /sentinel chaserange RANGE - Changes the maximum distance an NPC will run before returning to base.
  • /sentinel guard (PLAYERNAME) - Makes the NPC guard a specific player. Don't specify a player to stop guarding.
  • /sentinel invincible - Toggles whether the NPC is invincible.
  • /sentinel fightback - Toggles whether the NPC will fight back.
  • /sentinel needammo - Toggles whether the NPC will need ammo.
  • /sentinel safeshot - Toggles whether the NPC will avoid damaging non-targets.
  • /sentinel chaseclose - Toggles whether the NPC will chase while in 'close quarters' fights.
  • /sentinel chaseranged - Toggles whether the NPC will chase while in ranged fights.
  • /sentinel info - Shows info on the current NPC.
  • /sentinel stats - Shows statistics about the current NPC.
  • /sentinel targets - Shows the targets of the current NPC.

Permissions

  • sentinel.basic for the /sentinel command
  • sentinel.admin to edit other player's Sentinel NPCs.
  • Everything else is "sentinel.X" where "X" is the command name, EG "sentinel.info".

Targets

These are all valid targets and ignores:

  • Primary set: NPCS, OWNER, PASSIVE_MOB, MOBS, MONSTERS, PLAYERS, PIGS, OCELOTS, COWS, RABBITS, SHEEP, CHICKENS, HORSES, MUSHROOM_COW, IRON_GOLEMS, SQUIDS, VILLAGER, WOLF, SNOWMEN, WITCH, GUARDIANS, SHULKERS, CREERERS, SKELETONS, ZOMBIES, MAGMA_CUBES, ZOMBIE_PIGMEN, SILVERFISH, BATS, BLAZES, GHASTS, GIANTS, SLIME, SPIDER, CAVE_SPIDERS, ENDERMEN, ENDERMITES, WITHER, ENDERDRAGON
  • Also allowed: player:NAME(REGEX), npc:NAME(REGEX), entityname:NAME(REGEX), helditem:MATERIALNAME(REGEX)

Some random supported things

  • Weapons:
    • Fists
    • Bow
      • equip NPC with arrows of any given type in their inventory to set fired arrow type!
    • Blaze rod (shoots fire balls!)
    • Potions (splash, lingering)
    • Nether star (strikes lightning!)
    • Spectral arrow (makes the target glow, without damaging it.)
      • (To make a target glow ++ damage it, equip a bow + arm it with spectral arrows!)
  • Respawning can be set to "-1" to cause the NPC to delete itself on death, or "0" to prevent respawn.

TODO

Beta:

  • Ammo:
    • Basically, optionally require ammo be fed into the NPC for bows/fireballs, or spare swords if the current sword breaks. (waiting on Citizens2 issue 721)
  • Mounting:
    • Ride a horse or whatever other NPC (waiting on Citizens2 issue 719)
  • Commands:
    • /sentinel forgive PLAYERNAME/all forgives attackers
  • Other:
    • old Sentry saves importer?

Future:

  • Events
    • Java and Denizen level events
  • Denizen tags

Need help using Sentinel? Try one of these places:

IRC (Modern): http://webchat.esper.net/?channels=citizens
(irc.esper.net in the channel #citizens)
Spigot Info Page (Modern): (COMING SOON)

Dependencies

Spigot (Plugin-ready server mod): https://www.spigotmc.org/
Citizens2 (NPC engine): https://github.com/CitizensDev/Citizens2/

Also check out:

Denizen (Powerful script engine): https://github.com/DenizenScript/Denizen-For-Bukkit