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SentinelAttackCommands.java
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SentinelAttackCommands.java
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package org.mcmonkey.sentinel.commands;
import net.citizensnpcs.api.command.Command;
import net.citizensnpcs.api.command.CommandContext;
import net.citizensnpcs.api.command.Requirements;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.mcmonkey.sentinel.SentinelPlugin;
import org.mcmonkey.sentinel.SentinelTrait;
public class SentinelAttackCommands {
@Command(aliases = {"sentinel"}, usage = "enemydrops ['true'/'false']",
desc = "Toggles whether enemy mobs of this NPC drop items.",
modifiers = {"enemydrops"}, permission = "sentinel.enemydrops", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void enemyDrops(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
boolean mode = !sentinel.enemyDrops;
if (args.argsLength() > 1 && "true".equalsIgnoreCase(args.getString(1))) {
mode = true;
}
if (args.argsLength() > 1 && "false".equalsIgnoreCase(args.getString(1))) {
mode = false;
}
sentinel.enemyDrops = mode;
if (sentinel.enemyDrops) {
sender.sendMessage(SentinelCommand.prefixGood + "NPC enemy mobs now drop items and XP!");
}
else {
sender.sendMessage(SentinelCommand.prefixGood + "NPC enemy mobs no longer drop items and XP!");
}
}
@Command(aliases = {"sentinel"}, usage = "accuracy OFFSET",
desc = "Sets the accuracy of an NPC (0 means perfectly accurate, 5 means pretty inaccurate).",
modifiers = {"accuracy"}, permission = "sentinel.accuracy", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void accuracy(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current accuracy offset: " + SentinelCommand.colorEmphasis + sentinel.accuracy);
return;
}
try {
double d = args.getDouble(1);
if (d >= 0 && d <= 10) {
sentinel.accuracy = d;
sender.sendMessage(SentinelCommand.prefixGood + "Accuracy offset set!");
}
else {
throw new NumberFormatException("Number out of range (must be >= 0 and <= 10).");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid accuracy offset number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "reach REACH",
desc = "Sets the NPC's reach (how far it can punch).",
modifiers = {"reach"}, permission = "sentinel.reach", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void reach(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current reach: " + SentinelCommand.colorEmphasis + sentinel.reach);
return;
}
try {
double d = args.getDouble(1);
if (d >= 0) {
sentinel.reach = d;
sender.sendMessage(SentinelCommand.prefixGood + "Reach set!");
}
else {
throw new NumberFormatException("Number out of range (must be >= 0).");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid reach number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "projectilerange RANGE",
desc = "Sets the NPC's projectile range (how far it is willing to shoot projectiles).",
modifiers = {"projectilerange"}, permission = "sentinel.projectilerange", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void projectileRange(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current projectile range: " + SentinelCommand.colorEmphasis + sentinel.projectileRange);
return;
}
try {
double d = args.getDouble(1);
if (d >= 0) {
sentinel.projectileRange = d;
sender.sendMessage(SentinelCommand.prefixGood + "Projectile range set!");
}
else {
throw new NumberFormatException("Number out of range (must be >= 0).");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid projectile range number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "attackrate RATE ['ranged']",
desc = "Changes the rate at which the NPC attacks, in seconds - either ranged or close modes.",
modifiers = {"attackrate"}, permission = "sentinel.attackrate", min = 1, max = 3)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void attackRate(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current attack rate (close): " + SentinelCommand.colorEmphasis + (sentinel.attackRate / 20.0));
sender.sendMessage(SentinelCommand.prefixGood + "Current attack rate (ranged): " + SentinelCommand.colorEmphasis + (sentinel.attackRateRanged / 20.0));
return;
}
try {
double da = args.getDouble(1);
int d = (int) (da * 20);
if (d >= SentinelPlugin.instance.tickRate && d <= SentinelTrait.attackRateMax) {
if (args.argsLength() > 2 && args.getString(2).toLowerCase().contains("ranged")) {
sentinel.attackRateRanged = d;
sender.sendMessage(SentinelCommand.prefixGood + "Ranged attack rate set!");
}
else {
sentinel.attackRate = d;
sender.sendMessage(SentinelCommand.prefixGood + "Attack rate set!");
}
}
else {
throw new NumberFormatException("Number out of range (must be >= " + (SentinelPlugin.instance.tickRate / 20.0) + " and <= " + (SentinelTrait.attackRateMax / 20.0) + ").");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid rate number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "range RANGE",
desc = "Sets the NPC's maximum attack range.",
modifiers = {"range"}, permission = "sentinel.range", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void range(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current range: " + SentinelCommand.colorEmphasis + sentinel.range);
return;
}
try {
double d = args.getDouble(1);
if (d > 0 && d < 200) {
sentinel.range = d;
sender.sendMessage(SentinelCommand.prefixGood + "Range set!");
}
else {
throw new NumberFormatException("Number out of range (must be > 0 and < 200).");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid range number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "damage DAMAGE",
desc = "Sets the NPC's attack damage.",
modifiers = {"damage"}, permission = "sentinel.damage", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void damage(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
if (args.argsLength() <= 1) {
sender.sendMessage(SentinelCommand.prefixGood + "Current damage: " + SentinelCommand.colorEmphasis + sentinel.damage
+ SentinelCommand.colorBasic + " Calculated: " + SentinelCommand.colorEmphasis + sentinel.getDamage(true));
return;
}
try {
double d = args.getDouble(1);
if (d < SentinelPlugin.instance.maxHealth) {
sentinel.damage = d;
sender.sendMessage(SentinelCommand.prefixGood + "Damage set!");
}
else {
throw new NumberFormatException("Number out of range (must be < " + SentinelPlugin.instance.maxHealth + ").");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid damage number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "weapondamage MATERIAL DAMAGE",
desc = "Sets the NPC's attack damage for a specific weapon material.",
modifiers = {"weapondamage"}, permission = "sentinel.weapondamage", min = 2, max = 3)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void weaponDamage(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
String weapon = args.getString(1).toLowerCase();
try {
Material.valueOf(weapon.toUpperCase());
}
catch (IllegalArgumentException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid weapon material (name misspelled?)");
return;
}
if (args.argsLength() <= 2) {
Double damage = sentinel.weaponDamage.get(weapon);
sender.sendMessage(SentinelCommand.prefixGood + "Current weapon damage for '" + weapon + "': " + SentinelCommand.colorEmphasis + (damage == null ? "Unset" : damage));
return;
}
try {
double d = args.getDouble(2);
if (d < SentinelPlugin.instance.maxHealth) {
if (d < 0) {
sentinel.weaponDamage.remove(weapon);
sender.sendMessage(SentinelCommand.prefixGood + "Weapon damage removed!");
}
else {
sentinel.weaponDamage.put(weapon, d);
sender.sendMessage(SentinelCommand.prefixGood + "Weapon damage set!");
}
}
else {
throw new NumberFormatException("Number out of range (must be < " + SentinelPlugin.instance.maxHealth + ").");
}
}
catch (NumberFormatException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid weapon damage number: " + ex.getMessage());
}
}
@Command(aliases = {"sentinel"}, usage = "weaponredirect MATERIAL_ONE MATERIAL_TWO",
desc = "Sets the NPC to treat material one as though it's material two.",
modifiers = {"weaponredirect"}, permission = "sentinel.weaponredirect", min = 2, max = 3)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void weaponRedirect(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
String weaponOne = args.getString(1).toLowerCase();
try {
Material.valueOf(weaponOne.toUpperCase());
}
catch (IllegalArgumentException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid weapon-one material (name misspelled?)");
return;
}
if (args.argsLength() <= 2) {
String redirect = sentinel.weaponRedirects.get(weaponOne);
sender.sendMessage(SentinelCommand.prefixGood + "Current weapon redirect for '" + weaponOne + "': " + SentinelCommand.colorEmphasis + (redirect == null ? "Unset" : redirect));
return;
}
String weaponTwo = args.getString(2).toLowerCase();
try {
Material.valueOf(weaponTwo.toUpperCase());
}
catch (IllegalArgumentException ex) {
sender.sendMessage(SentinelCommand.prefixBad + "Invalid weapon-two material (name misspelled?)");
return;
}
sentinel.weaponRedirects.put(weaponOne, weaponTwo);
sender.sendMessage(SentinelCommand.prefixGood + "Weapon redirect set!");
}
@Command(aliases = {"sentinel"}, usage = "safeshot ['true'/'false']",
desc = "Toggles whether the NPC will avoid damaging non-targets.",
modifiers = {"safeshot"}, permission = "sentinel.safeshot", min = 1, max = 2)
@Requirements(livingEntity = true, ownership = true, traits = {SentinelTrait.class})
public void safeShot(CommandContext args, CommandSender sender, SentinelTrait sentinel) {
boolean mode = !sentinel.safeShot;
if (args.argsLength() > 1 && "true".equalsIgnoreCase(args.getString(1))) {
mode = true;
}
if (args.argsLength() > 1 && "false".equalsIgnoreCase(args.getString(1))) {
mode = false;
}
sentinel.safeShot = mode;
if (sentinel.safeShot) {
sender.sendMessage(SentinelCommand.prefixGood + "NPC now is a safe shot!");
}
else {
sender.sendMessage(SentinelCommand.prefixGood + "NPC is no longer a safe shot!");
}
}
}