/
SentinelEventHandler.java
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/
SentinelEventHandler.java
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package org.mcmonkey.sentinel;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Statistic;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.*;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerStatisticIncrementEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.projectiles.ProjectileSource;
import org.mcmonkey.sentinel.utilities.VelocityTracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.UUID;
public class SentinelEventHandler implements Listener {
private ArrayList<SentinelTrait> cleanCurrentList() {
return SentinelPlugin.instance.cleanCurrentList();
}
@EventHandler
public void onEntityCombusts(EntityCombustEvent event) {
if (event instanceof EntityCombustByEntityEvent || event instanceof EntityCombustByBlockEvent) {
return;
}
if (!SentinelPlugin.instance.blockSunburn) {
return;
}
if (SentinelUtilities.tryGetSentinel(event.getEntity()) == null) {
return;
}
event.setCancelled(true);
}
/**
* Called when a projectile hits a block, to auto-remove Sentinel-fired arrows quickly.
*/
@EventHandler
public void onProjectileHitsBlock(ProjectileHitEvent event) {
if (SentinelPlugin.instance.arrowCleanupTime <= 0) {
return;
}
final Projectile projectile = event.getEntity();
ProjectileSource source = projectile.getShooter();
if (!(source instanceof Entity)) {
return;
}
SentinelTrait sentinel = SentinelUtilities.tryGetSentinel((Entity) source);
if (sentinel == null) {
return;
}
Bukkit.getScheduler().scheduleSyncDelayedTask(SentinelPlugin.instance, new Runnable() {
@Override
public void run() {
if (projectile.isValid()) {
projectile.remove();
}
}
}, SentinelPlugin.instance.arrowCleanupTime);
}
/**
* Called when players chat, to process event message targets.
*/
@EventHandler
public void onAsyncPlayerChat(final AsyncPlayerChatEvent event) {
if (event.isCancelled()) {
return;
}
Bukkit.getScheduler().scheduleSyncDelayedTask(SentinelPlugin.instance, new Runnable() {
@Override
public void run() {
if (!event.getPlayer().isOnline()) {
return;
}
for (SentinelTrait sentinel : cleanCurrentList()) {
if (sentinel.allTargets.isEventTarget(sentinel, event)) {
sentinel.targetingHelper.addTarget(event.getPlayer().getUniqueId());
}
if (sentinel.allAvoids.isEventTarget(sentinel, event)) {
sentinel.targetingHelper.addAvoid(event.getPlayer().getUniqueId());
}
}
}
});
}
/**
* Called when combat occurs in the world (and has not yet been processed by other plugins),
* to handle things like cancelling invalid damage to/from a Sentinel NPC,
* changing damage values given to or received from an NPC,
* and if relevant handling config options that require overriding damage events.
*/
@EventHandler(priority = EventPriority.LOW)
public void whenAttacksAreHappening(EntityDamageByEntityEvent event) {
if (event.isCancelled()) {
return;
}
UUID victimUuid = event.getEntity().getUniqueId();
for (SentinelTrait sentinel : cleanCurrentList()) {
sentinel.whenSomethingMightDie(victimUuid);
}
SentinelTrait victim = SentinelUtilities.tryGetSentinel(event.getEntity());
SentinelTrait attacker = SentinelUtilities.tryGetSentinel(event.getDamager());
if (victim != null) {
if (attacker != null && victim.getNPC().getId() == attacker.getNPC().getId()) {
event.setCancelled(true);
return;
}
victim.whenAttacksAreHappeningToMe(event);
}
if (attacker != null) {
attacker.whenAttacksAreHappeningFromMe(event);
}
if (event.getDamager() instanceof Projectile) {
ProjectileSource source = ((Projectile) event.getDamager()).getShooter();
if (source instanceof Entity) {
SentinelTrait shooter = SentinelUtilities.tryGetSentinel((Entity) source);
if (shooter != null) {
shooter.whenAttacksAreHappeningFromMyArrow(event);
}
}
}
}
/**
* Called when damage has occurred in the world (before being processed by all other plugins), to handle things like
* preventing overly rapid fire damage.
*/
@EventHandler(priority = EventPriority.LOWEST)
public void whenEntitiesAreHurt(EntityDamageEvent event) {
if (event.isCancelled()) {
return;
}
SentinelTrait victim = SentinelUtilities.tryGetSentinel(event.getEntity());
if (victim != null) {
victim.whenImHurt(event);
}
}
/**
* Called when combat has occurred in the world (and has been processed by all other plugins), to handle things like cancelling invalid damage to/from a Sentinel NPC,
* adding targets (if combat occurs near an NPC), and if relevant handling config options that require overriding damage events.
*/
@EventHandler(priority = EventPriority.HIGHEST)
public void whenAttacksHappened(EntityDamageByEntityEvent event) {
if (event.isCancelled()) {
return;
}
Entity damager = event.getDamager();
if (event.getDamager() instanceof Projectile) {
ProjectileSource source = ((Projectile) event.getDamager()).getShooter();
if (source instanceof Entity) {
damager = (Entity) source;
}
}
SentinelTrait victim = SentinelUtilities.tryGetSentinel(event.getEntity());
SentinelTrait attacker = SentinelUtilities.tryGetSentinel(damager);
if (victim != null) {
if (attacker != null && victim.getNPC().getId() == attacker.getNPC().getId()) {
event.setCancelled(true);
return;
}
victim.whenAttacksHappened(event);
}
if (attacker != null) {
attacker.whenAttacksHappened(event);
}
for (SentinelTrait sentinel : cleanCurrentList()) {
UUID guarding = sentinel.getGuarding();
if (guarding != null && event.getEntity().getUniqueId().equals(guarding)) {
sentinel.whenAttacksHappened(event);
}
}
if (damager instanceof LivingEntity) {
LivingEntity damagerLiving = (LivingEntity) damager;
for (SentinelTrait sentinel : cleanCurrentList()) {
if (sentinel.allTargets.isEventTarget(event)
&& sentinel.targetingHelper.canSee(damagerLiving) && !sentinel.targetingHelper.isIgnored(damagerLiving)) {
sentinel.targetingHelper.addTarget(damager.getUniqueId());
}
if (sentinel.allAvoids.isEventTarget(event)
&& sentinel.targetingHelper.canSee(damagerLiving) && !sentinel.targetingHelper.isIgnored(damagerLiving)) {
sentinel.targetingHelper.addAvoid(damager.getUniqueId());
}
}
}
if (event.getEntity() instanceof LivingEntity) {
LivingEntity entity = (LivingEntity) event.getEntity();
for (SentinelTrait sentinel : cleanCurrentList()) {
if (sentinel.allTargets.isReverseEventTarget(sentinel, event)
&& sentinel.targetingHelper.canSee(entity) && !sentinel.targetingHelper.isIgnored(entity)) {
sentinel.targetingHelper.addTarget(entity.getUniqueId());
}
if (sentinel.allAvoids.isReverseEventTarget(sentinel, event)
&& sentinel.targetingHelper.canSee(entity) && !sentinel.targetingHelper.isIgnored(entity)) {
sentinel.targetingHelper.addAvoid(entity.getUniqueId());
}
}
}
}
/**
* Called when any entity dies, to process drops handling and targeting updates.
*/
@EventHandler
public void whenAnEnemyDies(EntityDeathEvent event) {
UUID dead = event.getEntity().getUniqueId();
if (event.getEntity() instanceof Player) {
VelocityTracker.playerVelocityEstimates.remove(dead);
}
for (SentinelTrait sentinel : cleanCurrentList()) {
sentinel.whenAnEnemyDies(dead);
sentinel.whenSomethingDies(event);
}
}
/**
* Called when a Sentinel NPC dies.
*/
@EventHandler
public void whenWeDie(EntityDeathEvent event) {
SentinelTrait sentinel = SentinelUtilities.tryGetSentinel(event.getEntity());
if (sentinel != null) {
if (event.getEntity().getLastDamageCause() instanceof EntityDamageByEntityEvent) {
Entity damager = ((EntityDamageByEntityEvent) event.getEntity().getLastDamageCause()).getDamager();
if (damager instanceof Projectile && ((Projectile) damager).getShooter() instanceof Entity) {
damager = (Entity) ((Projectile) damager).getShooter();
}
if (damager instanceof Player && !CitizensAPI.getNPCRegistry().isNPC(damager)) {
TrackedKillToBlock blocker = killStatsToBlock.get(damager.getUniqueId());
if (blocker == null) {
blocker = new TrackedKillToBlock();
killStatsToBlock.put(damager.getUniqueId(), blocker);
}
blocker.addOne();
}
}
sentinel.whenWeDie(event);
}
}
/**
* Class to help prevent kill statistic incrementing.
*/
public static class TrackedKillToBlock {
/**
* The number of kills to block.
*/
public int killCount = 0;
/**
* The server tick time of the block.
*/
public long systemTick = 0;
/**
* Adds one kill and handles system time.
*/
public void addOne() {
if (systemTick != SentinelPlugin.instance.tickTimeTotal) {
killCount = 0;
systemTick = SentinelPlugin.instance.tickTimeTotal;
}
killCount++;
}
}
/**
* Map to track automatic kill-statistic incrementing.
*/
public static HashMap<UUID, TrackedKillToBlock> killStatsToBlock = new HashMap<>();
/**
* Called when a player statistic increments, to prevent the "PLAYER_KILLS" stat updating for killing an NPC.
*/
@EventHandler
public void onStatisticIncrement(PlayerStatisticIncrementEvent event) {
if (event.getStatistic() == Statistic.PLAYER_KILLS) {
UUID uuid = event.getPlayer().getUniqueId();
TrackedKillToBlock blocker = killStatsToBlock.get(uuid);
if (blocker != null) {
blocker.killCount--;
if (blocker.systemTick != SentinelPlugin.instance.tickTimeTotal) {
killStatsToBlock.remove(uuid);
return;
}
if (blocker.killCount <= 0) {
killStatsToBlock.remove(uuid);
}
event.setCancelled(true);
}
}
}
/**
* Called when a player teleports, to handle NPC guard updates.
*/
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerTeleports(final PlayerTeleportEvent event) {
if (event.isCancelled()) {
return;
}
UUID uuid = event.getPlayer().getUniqueId();
for (SentinelTrait sentinel : cleanCurrentList()) {
if (sentinel.getGuarding() != null && sentinel.getGuarding().equals(uuid)) {
sentinel.onPlayerTeleports(event);
}
}
}
/**
* Called every time a player moves at all, for use with monitoring if players move into range of an NPC.
*/
@EventHandler
public void onPlayerMovesInRange(PlayerMoveEvent event) {
if (event.isCancelled()) {
return;
}
if (event.getTo().toVector().equals(event.getFrom().toVector())) {
return;
}
for (SentinelTrait sentinel : cleanCurrentList()) {
sentinel.onPlayerMovesInRange(event);
}
}
/**
* Prefix string for an inventory title.
*/
public final static String InvPrefix = ChatColor.GREEN + "Sentinel ";
/**
* Called when an inventory is closed.
*/
@EventHandler
public void onInvClose(InventoryCloseEvent event) {
String invTitle = SentinelUtilities.getInventoryTitle(event);
if (invTitle.startsWith(InvPrefix)) {
int id = Integer.parseInt(invTitle.substring(InvPrefix.length()));
NPC npc = CitizensAPI.getNPCRegistry().getById(id);
if (npc != null && npc.hasTrait(SentinelTrait.class)) {
ArrayList<ItemStack> its = npc.getTrait(SentinelTrait.class).drops;
its.clear();
for (ItemStack it : event.getInventory().getContents()) {
if (it != null && it.getType() != Material.AIR) {
its.add(it);
}
}
}
}
}
}